S
Seknight
Guest
Just a quick 4 am rant. Don't take it too seriously
I first started using gamemaker studio 1.4 when i was 15. I am now 19 and i have met a couple of other languages (python, Java, C#, javascript), and after using them all for a while i can only draw one conclusion
i hate (learning) all programming languages
especially python, i have a deep hatred for python.
When learning all these languages i kept comparing them to gamemaker, and got annoyed when they did not live up to my expectations.
See i'm not a fan of rules. i don't like having to put semicolons after every statement. i don't like excessive indentation, or using a new line and curly brackets when my if statement has only one action.
I like to break all rules of proper coding and instead use whatever format i find readable in that situation. And i especially like annoying my friend with how gamemaker allows this.
want to annoy someone who hates messy code? tell them this works in gamemaker
But my biggest point of criticism is the documentation
oh the documentation
I have never seen such a beautiful docs like in gamemaker
I'm guessing it is because it is the only docs on the planet for gml (which is also an upside), but you will not believe my frustration when the python documentation my university provides does not even mention the return type. There simply is no other documentation that can compete with how detailed gamemaker is, not as far as i can tell anyway. I also noticed it's much easier to look up whatever i need. did you know clicking the middle mouse button on a function brings you directly to the manual page for it?
bottom-line: i appreciate gamemaker, to say the least...
so what do you guys think?
am i maybe just too lazy to properly learn how to code?
I first started using gamemaker studio 1.4 when i was 15. I am now 19 and i have met a couple of other languages (python, Java, C#, javascript), and after using them all for a while i can only draw one conclusion
i hate (learning) all programming languages
especially python, i have a deep hatred for python.
When learning all these languages i kept comparing them to gamemaker, and got annoyed when they did not live up to my expectations.
See i'm not a fan of rules. i don't like having to put semicolons after every statement. i don't like excessive indentation, or using a new line and curly brackets when my if statement has only one action.
I like to break all rules of proper coding and instead use whatever format i find readable in that situation. And i especially like annoying my friend with how gamemaker allows this.
want to annoy someone who hates messy code? tell them this works in gamemaker
GML:
if x=0 x=1
oh the documentation
I have never seen such a beautiful docs like in gamemaker
I'm guessing it is because it is the only docs on the planet for gml (which is also an upside), but you will not believe my frustration when the python documentation my university provides does not even mention the return type. There simply is no other documentation that can compete with how detailed gamemaker is, not as far as i can tell anyway. I also noticed it's much easier to look up whatever i need. did you know clicking the middle mouse button on a function brings you directly to the manual page for it?
bottom-line: i appreciate gamemaker, to say the least...
so what do you guys think?
am i maybe just too lazy to properly learn how to code?