I
infinitesimal_J
Guest
Trying to make a nice end screen for the final cutscene. I followed friendlycosmonauts Textbox tutorial for everything, as I'm about as noob as possible.
In short, I want a sprite (or object, this project isn't big enough to worry about efficiency too much, just whatever is easiest) to fade onto screen when the final textbox is destroyed. I have no idea how to do this at all, and after 4 hours of trying to figure out how to do this by satisfying variables I give up! Anyone have any idea how to make this work? Thanks in advance!
Code:
if (place_meeting(x,y, Faust)) {
if (keyboard_check_pressed(vk_space))&& (Talkie == true) {
if (mytextbox == noone) {
mytextbox = instance_create_layer(0,0, "text", Otextbox);
mytextbox.text = mytextt;
mytextbox.port = myportrait;
mytextbox.creator = self;
} }
}
else {
if (mytextbox != noone) {
instance_destroy(mytextbox);
mytextbox = noone;
} }