gitwalrus
Member
I found a C++ to GLSL (shader language) compiler. I have no idea how well it works or if it works at all... Anyways you can compile GML to C++. This tool claims to compile C++ to GLSL. So could you in theory make GML run as a shader? It would probably be so slow that even a simple pass through shader would lag but I might try messing with it to see if I can get something to compile...
https://github.com/AlexanderDzhoganov/GLSLplusplus
EDIT: Fixed typo.
https://github.com/AlexanderDzhoganov/GLSLplusplus
EDIT: Fixed typo.