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GMC Jam Discussion GMC Jam 30 / XXX / Discussion

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NAL

ʕ ᓀ ᴥ ᓂ ʔ
GMC Elder
This time, its person? NAL.



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THEMES
SWITCH BETWEEN DIFFERENT GENRES
STICK TOGETHER
CHARGING UP


Puzzle 1: Word Lengths
Puzzle 2: A Functional Wordsearch
Puzzle 3: A Letter for Each
Puzzle 4: Brothers Go
Puzzle 5: Why's 6 afraid of 7?
Puzzle 6: Fil 'm In
Puzzle 7: The Final Puzzle


Welcome to the 30th GMC Jam (counting the old ones because 30 is a nice number and not because its Roman numeral looks rude)! GMC Jam is a quarterly event held on the GameMaker Community that we organize to encourage people to experiment with GameMaker and make a game that will be interesting or entertaining within the limited timescale of 72 hours. It is entirely a community event - neither YoYo Games nor Playtech are officially involved in this competition, aside from providing forum space to carry it out.

The Jam has three phases:
  • discussion, held in the discussion topic; started a few weeks before the Jam (the discussion remains open during and for some time after the Jam, too)
  • development, the core of the Jam, the 72 hours when entries are made and posted in games topic
  • decision, when community members vote for their favorite games and provide feedback to specific entries; it lasts roughly 2 weeks after the Jam, before the results are announced
You're also cordially invited to join your fellow GMC Jam enthusiasts and regular participants on the GMC Jam Discord server.

The GMC Jam will run for 72 hours in the following timeframe:
August 24, 12:00 PM UTC - August 27, 12:00 PM UTC
Friday Noon - Monday Noon

COUNTDOWN CLOCK

The following rules will be used during this GMC Jam. The general Community Guidelines of behavior and conduct always apply. There have been no major changes since the GMC Jam #5, so you're free to skip over if you've participated in that Jam, but you're still advised to read it again for your own safety.

  • any GMC member is welcome to participate in GMC Jam and submit their entry
  • you may use any version of GameMaker to create an entry for the GMC Jam
  • each entry must be made by a single GMC member or a team of up to 3 people; people outside GMC can be in the team, as long as at least one GMC member is in that team
  • each participant can make or contribute to as many entries as they want, but they can only claim rewards for one of them (unless the reward is given specifically for the entry)
  • each entry must have a single post in this Jam's games topic (opened once the Jam officially starts), and no two entries can share the same post
  • the Games topic post can be used to present the entry progress; it can also contain a devlog
  • by the time the Jam ends, each Games topic post must contain a valid link to the entry's downloadable file
  • the entry must be an original creation made in GameMaker specifically for the Jam, within the Jam timeframe
  • this goes without saying, but no game engines besides GameMaker can be used for creating an entry for this Jam
  • the entry might use assets (graphics, audio, scripts, extensions, Marketplace resources etc.) created before the Jam, whether by team members or someone else; however, the credits should make clear where the assets come from and which were made before the Jam
  • the creators of the entry must have rights to all of the assets; unlicensed use of resources is not allowed
  • the entry must be available as a Windows executable file, exported as a stand-alone file or as a ZIP; installers are not allowed
  • the entry might be exported to other platforms as well (such as HTML5 or Android), but the Windows executable must be available
  • the Jam will have three themes picked by the previous first, second and third place winners - general ideas around which your entry can be built
  • the themes are announced when the Jam officially starts, but letters of them are gradually revealed over the course of this discussion - members are allowed to guess what the themes might be
  • while incorporating at least one of the themes in the entry is not mandatory, participants are strongly encouraged to do so
  • use of all three themes is not necessary - pick the one that inspires you the most
  • the entry that uses at least one of the themes in the most interesting way can win best use of theme award
  • aside from the Jam-specific themes, the games can be rated on the concept, the presentation and the story
  • the concept is related to the core gameplay mechanics idea - whether the game rules themselves are creative and entertaining or not
  • the presentation is related to the overall polish - whether the entry provides the right experience through audiovisuals, and whether it's not disrupted by bugs and errors
  • the story is related to the events or motivation present throughout the entry; it can be told through dialogue and narrative, as well as implied through game design
  • the entries excelling at these categories can win best concept, best presentation and best story awards
  • furthermore, aside from entries themselves, their devlogs can be rated; the entry with the most interesting devlog can win the best devlog award
  • after the Jam ends, all entries are gathered in a single ZIP with all entries for everyone to download
  • once the ZIP is available, the voting begins, and it lasts approximately 2 weeks; a longer voting period may be chosen when more than 70-80 entries are submitted
  • the voting period may be extended upon request by at most one additional week; however, not every such request must be granted, and one should show a reasonable progress with reviewing/playing the Jam entries
  • the voting is carried out in the Jam's voting topic, where each voter makes a single post for their scores and reviews
  • any GMC member may vote, whether they participated or not, but participants cannot rank or award their own entries
  • each voter must rank and post a brief comment on at least top 3 games; also, they are free to and can rank more games, in fact, as many as they want or even all
  • each voter can vote for best use of one of the themes, concept, presentation, story and devlog
  • each voter can vote for best reviewer, but in this case their opinion is entirely non-binding - the best reviewer is eventually chosen by the Jam host after the voting ends
  • if some voters or participants are found to be cheating, their entries may be disqualified and they might be excluded from future community events
  • shortly after the voting period closes (preferably within 24 hours), the votes are summed up, and the final results announced; after that, all prizes should be distributed where applicable
  • top 3 entries, as well as best-of award winners, get special banners and are featured in the Hall of Fame
  • creators of the three highest ranking themed entries get the right to choose the next Jam's themes (if GMC Jam 31 reverts to a single theme, this will move to first place only)
  • aside from regular GMC Jam prizes, other GMC members can contribute the community prizes by messaging the Jam host
  • do not post community prize offers in this topic as we might miss them amidst the discussion; you're free to do so, but also send a message to the Jam host so that the prizes can be added to the pool listing below
  • the community prizes can be given to any range of places, best-of winners, reviewers, personal favourites etc.
  • the community prizes can be nearly anything - custom graphics, soundtracks, gameplay videos, software keys etc.; as long as they are not monetary prizes and they don't break community rules
  • it is community prize contributor's responsibility to give the prize; they should make sure they can deliver their promise
If you have any suggestions or comments to make about the way GMC Jam works, please consider posting them in the GMC Jam Suggestions topic. It is from your feedback that we might make this community event even better and more fun to participate in!


Want to add your community prize? Send a message to the Jam host with the details!
(Note that you will need to handle prize distribution on your own after the Jam, please don't pass anything through us.)​
  • YoYo Games are offering:
    • Desktop licenses for GMS2 to the makers of top 3 games (in case of a team ending up in top 3, each member of the team will receive a separate Desktop license).
    • Temporary GMS2 Desktop licenses for everyone who's interested in participating in the GMC Jam. These licenses will be made available when we're closer to the Jam timeframe and will provide you with full functionality of GMS2. Create your Jam entry using it and see for yourself if you may want to purchase this wonderful iteration of GameMaker down the road. Please see here to receive one!
  • NAL is offering:​
    • Early, immediate-access PC Steam copies of Tick Tick Pass to the top 10 entries as well as to any Best Of winner that does not place in the top 10 with an entry
    • Steam PC copies of Maddening Euphoria to anybody that enters with a game, or posts qualifying reviews - contact me for codes
  • The-any-Key is offering:​
  • CodeManu is offering:

If you would like to promote the Jam, please paste the following code in your signature. Also, please remember that your signature is effective only when you are posting around forums. You might want to go ahead and give feedback in Made with GameMaker and Work in Progress forums, or maybe participate in Programming and Community Tech Support discussions.

Code:
[center][url="https://forum.yoyogames.com/index.php?threads/gmc-jam-30-xxx.50734/"][img]https://i.imgur.com/ZAbhLvh.png[/img][/url][/center]
@Alice for the topic format and content
@Shadow Link for the countdown clock

Let the discussion begin!
 
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JacobV

Member
Dang, the jam starts the day after a DLC I've been waiting for releases, and ends the night before I have to start going to college. Now that's a tight timeframe.
 

dadio

Potato Overlord
Forum Staff
Moderator
XXX? Oh Lordy... methinx some people are gonna have fun with that. lol.
Also, really dig the idea of 1st, 2nd and 3rd places choosing themes, and every Jam now having 3 Themes to choose from!
(Often a "bad" Theme seems to put off many people - now there'll be no such excuse for not entering!)
Nice change!
 

dadio

Potato Overlord
Forum Staff
Moderator
I too only just realised that I have something unavoidably clashing with these next Jam dates *ARGH!*
Still, I've missed WAYYYYY too many Jams in a row now, so Imma definitely create something this time in whatever time I have.
 
I sadly cannot participate in this one. I'm away that weekend, but I'm also going to be very busy with my main project around that time, so I think it's better not to worry about it.

Good luck to everyone though!
 

Barvix

Member
hey cool we're pulling a Marvel. have a series start at 1 to make it seem new then go back to the old numbering system mid-way through the series.

jokes aside GMC JAM XXX sounds cool lol. I'm not gonna promise to join but if time allows I'll attempt to join. As I say everytime.
 
K

Kurtis

Guest
hey cool we're pulling a Marvel. have a series start at 1 to make it seem new then go back to the old numbering system mid-way through the series.

jokes aside GMC JAM XXX sounds cool lol. I'm not gonna promise to join but if time allows I'll attempt to join. As I say everytime.
We could do a COD IIII and make up roman numerals. :D
 

trg601

Member
This is the exact weekend that I move into my dorm... But that isn't really stopping me either...
I will see how things look later, but I hope to join this one! I may try to make a very jokingly borderline xxx game to fit the title :)
 

Alice

Toolmaker of Bucuresti
Forum Staff
Moderator
Alright, I can definitely recognise VA-11 HALL-A (EE; the picture seems to be taken straight from Wikipedia article: https://en.wikipedia.org/wiki/VA-11_HALL-A ) and some version of Innoquous (O).

I still don't know how to make the letters match the word lengths. I suppose if there are eight words, then each letter could mean a different number? But then, I don't know how to make "EE" out of "VA-11 HALL-A", with each word having a different length/number of letters... Well, it does kinda look like the EE corresponds to the game with two words (VA-11 HALL-A), and the O corresponds to the game with a single word (Innoquous, as long as we ignore the numbering). Would need more data, though.

Anyone knows the titles of other games presented? It might help, I suppose.
 

Cat

Member
As far as I can tell, all of these games are made with GameMaker and can be found in the showcase.

"ET" is 10 Second Ninja X.
"F" is 8DAYS.
"HTTT" is Nighthaw-X3000.
"SAI" is Knight 24/7.

Unfortunately, YYG's website blocked me, so I can't find the other two.

edit: *Other 1, nice find Dr. Wolf!
edit 2: Added Knight 24/7
 
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JacobV

Member
All the titles of the games seem to have numbers in them, maybe that's what we're supposed to be looking at?
 

JacobV

Member
Also, notice how every name has the same amount of corresponding letters as numbers; for instance, in "SAI" is Knight 24/7, S = 2, A = 4, I = 7. I'm not sure what we do with this information, though.
 

Coded Games

Member
Ok it looks like each number in a game title corresponds to a letter. Using the games as a key we can convert the word "KICKOFFS" to some numbers:

6 7 9 6 ? 8 8 2

Anyone know what number the O might be?

If these are the word lengths then we can figure out where the spaces are in the themes:

6_7_9_6 = 31 character for the first theme
XXXXXX_XXXXXXX_XXXXXXXXX_XXXXXX -- 31 characters matches with the first theme.

8_2 = 11 characters for third theme
XXXXXXXX_XX -- 11 characters matches with third theme.

?_8 = 14 for the second theme. This means than O must be 5. (5 + 1 + 8 = 14)
XXXXX_XXXXXXXX -- 14 characters for the second theme means that O must be 5.
 
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JacobV

Member
It seems like Innoquous is a series with multiple games, so we have to figure out which entry it is.
 

Coded Games

Member
It seems like Innoquous is a series with multiple games, so we have to figure out which entry it is.
Unless I did my counting wrong in my last post, it's the 4th game but I haven't been able to find that specific screenshot anywhere.

Edit: It's actually 5. I'm unable to count properly.
 
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Coded Games

Member
Nope I counted the number of characters in the theme wrong; it's 5. This means that the position of spaces in the themes are:

XXXXXX_XXXXXXX_XXXXXXXXX_XXXXXX
XXXXX_XXXXXXXX
XXXXXXXX_XX
 
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NAL

ʕ ᓀ ᴥ ᓂ ʔ
GMC Elder
Quick work made of the first puzzle! Here's the second :D

 
Last edited:

NightFrost

Member


Not sure if we should look at remaining shapes or letters, but if we ignore GMCJAM lines, the remaining letters are THOJWE XKBOBTNALYC REUQE UDIOIZ OTGLUM HR.
 
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NAL

ʕ ᓀ ᴥ ᓂ ʔ
GMC Elder
What's a wordsearch without a few errors? :oops:

Made a couple of corrections - AUDIO and SIZE should also be listed, and that wasn't the CHR I'd intended to be found :p
 

Sk8dududu

Member
So the game can be a mobile game, correct? It just has to be available for windows as well? Does that mean it will be judged only on windows or on the platform the experience was meant for? If that makes sense.
 
Most people will play the game on windows. The reason it has to be available for windows is because that is the platform most people are using to develop the jam games, so we know that everyone has access to that platform. If you have an option for a different platform and have made it available, some people might play it that way, but you can't be sure they will.
 
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