Some games of mine are still in Game Maker version 8. When 2 or more of the same sound effect overlap in time the sound becomes distorted and much louder in volume. To deal with this when I'm about to play the same sound effect I stop that sound effect if it's already playing before restarting it all in the same frame. This usually works but some of the time it doesn't and the sound plays too loud presumably because it didn't stop the previously playing sound effect in time even though the code order should mean that it does. Is there any solution to this short of using another sound system than the native one?