A
Ann
Guest
Hi! This is my first post as I am new to these forums and also pretty new to GM. In fact I am quite clueless.
Feel free to delete this if its in the wrong place
I am making a prototype where you're a thief running from the police, which is why I need an artificial intelligence.
Imagine an AI like the ghosts in pacman That's what I need.
It has to stand still to begin with though - and only begin to follow if you get too close.
AND, one more thing: You are able to hide in secret walls by standing close to the secret wall and hitting space. This throws the police of and they return to their base position.
I have NO IDEA where to start or what to do.
Helpfull info:
Room and charactes snaps to an 8 by 8 grid. Sprites are 16(h) by 32(w). They move up, down, left and right.
I think the AI needs to avoid solid objects?
Room size is 560(w) by 192 (h).
Framerate is 30.
Too difficult? I am open to suggestions! Any ideas or advice? Fire loose!
Any help is most appreciated. Thank you & have a good day!
Feel free to delete this if its in the wrong place
I am making a prototype where you're a thief running from the police, which is why I need an artificial intelligence.
Imagine an AI like the ghosts in pacman That's what I need.
It has to stand still to begin with though - and only begin to follow if you get too close.
AND, one more thing: You are able to hide in secret walls by standing close to the secret wall and hitting space. This throws the police of and they return to their base position.
I have NO IDEA where to start or what to do.
Helpfull info:
Room and charactes snaps to an 8 by 8 grid. Sprites are 16(h) by 32(w). They move up, down, left and right.
I think the AI needs to avoid solid objects?
Room size is 560(w) by 192 (h).
Framerate is 30.
Too difficult? I am open to suggestions! Any ideas or advice? Fire loose!
Any help is most appreciated. Thank you & have a good day!
Attachments
-
153.9 KB Views: 12