Leonardon
Member
Hello,
I am having some issues and I was hoping someone could help me.
My player is on Idle state:
if (skeleton_animation_get() != "Idle")
{
skeleton_animation_set("Idle")
}
When I change it to any other state like "jump" or "walk" the animation looks mixed.
Press "JUMP"
if (skeleton_animation_get() != "jump")
{
skeleton_animation_set("jump")
}
It looks the "idle" state is being executed simultaneously with the other states.
I see the arms are moving like the "idle" however, the legs are moving like the "jump".
When it gets back to "idle" then the player arms are animating on "idle" but the player legs look frozen in the latest animation state.
Player set idle - OK
idle -> jump - LOOKS MIXED
idle -> jump -> idle - LEGS WONT ANIMATE ANYMORE
All bones have keys for Rotation and Translation on FIRST and LAST frame.
I found same issues on the forum but nothing I am doing seems to solve this.
Thank you in advance.
Spine: Verion 3.7.9.1 ESS, Laucher 3.7.82
GM2: IDE 2.2.1.375, Runtime: 2.2.1.291
Spine Export Configuration:
I am having some issues and I was hoping someone could help me.
My player is on Idle state:
if (skeleton_animation_get() != "Idle")
{
skeleton_animation_set("Idle")
}
When I change it to any other state like "jump" or "walk" the animation looks mixed.
Press "JUMP"
if (skeleton_animation_get() != "jump")
{
skeleton_animation_set("jump")
}
It looks the "idle" state is being executed simultaneously with the other states.
I see the arms are moving like the "idle" however, the legs are moving like the "jump".
When it gets back to "idle" then the player arms are animating on "idle" but the player legs look frozen in the latest animation state.
Player set idle - OK
idle -> jump - LOOKS MIXED
idle -> jump -> idle - LEGS WONT ANIMATE ANYMORE
All bones have keys for Rotation and Translation on FIRST and LAST frame.
I found same issues on the forum but nothing I am doing seems to solve this.
Thank you in advance.
Spine: Verion 3.7.9.1 ESS, Laucher 3.7.82
GM2: IDE 2.2.1.375, Runtime: 2.2.1.291
Spine Export Configuration:
Last edited: