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12ashbaker
Guest
Two weeks ago I successfully installed my game on an iPhones 5s. It worked fine, some minor fps drops here and there but that is expected as it is an older phone and I am using the VM compiler not the YYC yet. However now when trying to install the game on that same iPhone 5s or an iPhone 6 the game successfully compiles, no errors, goes to Xcode and then I install it through Xcode onto the device and I get no errors it installs fine. Then I open the game up on the phone and the splash screen shows up and it stays on the splash screen and the game music starts playing and then after 10 seconds the music starts glitching out and then it crashes. The first room never appears, it always on the splash screen. However... the game runs perfectly fine on the iPhone X and works on the iPhone 7 and 7 plus fine (except with a major slowdown 3 days after installing it). I have no idea what could be causing the problem. Last week I was messing around with trying to get it work on android after it worked and then never worked again, maybe something I did with that may have messed something up? I am getting no errors at all. Except for the usual 6 Xcode warnings that are always there but those aren't errors just warnings and they have always been there even when I got it working fine on the 5s two weeks ago. Is there a way to see what is causing the crash through Xcode?Anybody have any ideas?
***Update: I was trying to run in debug mode and got an error. Earlier Game Maker couldn't find a file named "Untilted_Artwork_2" for some reason so I manually added another sprite with that name name and then when I went to debug it I got an error saying there was a duplicate with that name so I deleted the one I just added and then tried to stop the debug so I could clean the cache and try again. Then it just kept trying to go forward with the build so I force quit GM2 and when I went to open my project back up it won't even open and it says Project load failed. Unable to load. Here is a screenshot:
Now what do I do???
***Update: I was trying to run in debug mode and got an error. Earlier Game Maker couldn't find a file named "Untilted_Artwork_2" for some reason so I manually added another sprite with that name name and then when I went to debug it I got an error saying there was a duplicate with that name so I deleted the one I just added and then tried to stop the debug so I could clean the cache and try again. Then it just kept trying to go forward with the build so I force quit GM2 and when I went to open my project back up it won't even open and it says Project load failed. Unable to load. Here is a screenshot:
Now what do I do???