IICIIEII
Member
Hello!
I have just updated to the last Game Maker version and I am experimenting a bizarre problem. Our project has quite a lot of sprites of very big size that, in previous versions, were rescaled without problems. Compiler was throwing the usual warnings but everything was fine. Moreover, until the update the project was compiling in one minute and a half when not in the cache and RAM usage was totally normal.
Now, when I try to compile GM2 uses more than 55GB of RAM, lots of CPU, takes 22 minutes and, at the end, it gives a white screen with some red lines. I managed to rescue my Windows session, but it was a very close call. Any idea of why is this happening? I saw that it is when rescaling textures and asigning them to groups.
Thanks!
I have just updated to the last Game Maker version and I am experimenting a bizarre problem. Our project has quite a lot of sprites of very big size that, in previous versions, were rescaled without problems. Compiler was throwing the usual warnings but everything was fine. Moreover, until the update the project was compiling in one minute and a half when not in the cache and RAM usage was totally normal.
Now, when I try to compile GM2 uses more than 55GB of RAM, lots of CPU, takes 22 minutes and, at the end, it gives a white screen with some red lines. I managed to rescue my Windows session, but it was a very close call. Any idea of why is this happening? I saw that it is when rescaling textures and asigning them to groups.
Thanks!
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