EARLY ACCESS WARNING: This product is still in development. By purchasing this asset you agree to support the further development of an asset that, in it's current state, is buggy, unoptimized, and feature incomplete with the promise of frequent updates that will improve the ease of use, feature list, and optimizations. GM WadLoader is everything that you need to start developing 3d games using your own custom WADs! What's the advantage of loading textures, levels, things, and more from a wad as opposed to the room editor? Speed. Throw together a level in something like Doom Builder or Slade in a matter of minutes, run the WAD through GLBSP, and ten seconds later you're running through your own hallways in your own games. No longer will you be limited to just modding Doom, but now you can build your own game rules from the ground up to do whatever you like, create racing games, third person action adventures, or first person shooters using the easiest map editors around! ATTENTION WADs must be processed with the GLBSP tool available at glbsp.sourceforge.net. To properly format your wad, create a batch file with following command: glbsp doom.wad -o GLdoom.wad -v3 doom.wad represents the WADfile to process, GLdoom.wad is the name of your processed WAD. FEATURES: Load all lump data from any wad Process loaded data to pick out palettes, textures, levels, things, sprites, and more Uses map names to load a level, example: E1M1, MAP03 (all caps) Use minimal memory with blazingly fast load times Collisions let you run around any level CONTROLS: WASD + Mouse, Enter to free the mouse. No copyrighted material included, you MUST supply the WADs! The cost of the asset is for time spent programming and researching Changes in 0.0.2 This update includes a constants.txt in the included files, you'll need to import this into your all configurations macros. Few minor changes including the ability to hop around.