C
Chatterb0x
Guest
General question here.
I have an object which spawns blood patterns. An enemy's blood trajectory changes based on how they were killed. I'm thinking about implementing global variables for each. This would mean the game checks global variables for each blood instance. Is this a practical use of resources? Should I make different blood spawning objects for each attack?
I have an object which spawns blood patterns. An enemy's blood trajectory changes based on how they were killed. I'm thinking about implementing global variables for each. This would mean the game checks global variables for each blood instance. Is this a practical use of resources? Should I make different blood spawning objects for each attack?