N
nessabby1
Guest
I have a bit of an issue. I have a pause button that if you mouse left release, then the game will pause. I dont want the player have to mouse left click that same spot to unpause the game, once the pause screen pops up, at this point i want the player to be able to click anywhere on the screen to resume. I have made a event global mouse left release but apparently that is interfering with the first mouse left release event.
This is the code for the mouse left release it works perfectly fine :
if (global.pause ==0)
{
global.pause=1;
}
else
{
global.pause=0;
}
until i tried to add the global mouse left released event. it just uses the global mouse left released event rather than the normal mouse left release event in game session and if thats the case, then why do i need an actual pause Sprite. I dont want this be.
This is the code for the mouse left release it works perfectly fine :
if (global.pause ==0)
{
global.pause=1;
}
else
{
global.pause=0;
}
until i tried to add the global mouse left released event. it just uses the global mouse left released event rather than the normal mouse left release event in game session and if thats the case, then why do i need an actual pause Sprite. I dont want this be.