Carloskhard
Member
Hi everyone,
I'm making a mobile game where you have a menu at the start.
In the menu I have 4 layers of background,3 for stars passing by at diferrent speeds (to create the depth feeling) and then the Tittle of the game. If I play the game on PC it runs smoothly and flawless,however if I run the game on Android every high resolution sprite seems to explode and glitch.This was not happening when the sprites were low resolution and does not happen always..I really can't find the problem.
This is how the Menu looks when it works:
and this is how it looks when glitched:
*This also happens in the tutorial room witth big sprites,so is not just a background problem
My game is 1280x720 in all rooms
If you need to know something more to help me I will post it for you.
Here is two screenshot of the room:
I'm making a mobile game where you have a menu at the start.
In the menu I have 4 layers of background,3 for stars passing by at diferrent speeds (to create the depth feeling) and then the Tittle of the game. If I play the game on PC it runs smoothly and flawless,however if I run the game on Android every high resolution sprite seems to explode and glitch.This was not happening when the sprites were low resolution and does not happen always..I really can't find the problem.
This is how the Menu looks when it works:
and this is how it looks when glitched:
*This also happens in the tutorial room witth big sprites,so is not just a background problem
My game is 1280x720 in all rooms
If you need to know something more to help me I will post it for you.
Here is two screenshot of the room:
Last edited: