Architheutis
Member
Hi Folks,
a little queston:
I have certain levels in night ambience.
Therefor I changed my player-instance`s hsv in that level, manually.
But naturally, if my player gets assgrabbed by enemies or harmful objects,
the k.o.-animation and the reanimated player idle don´t keep the manually
modified hsv. Now I want to set the values of the hsv within a if room_exists(LV05{
...everytime, when my player goes wreck or revives - in the same hue as he started
at night. I think, there are simple ways to implement, without using shaders.
Any ideas?
Thanks a lot!
Archie.
a little queston:
I have certain levels in night ambience.
Therefor I changed my player-instance`s hsv in that level, manually.
But naturally, if my player gets assgrabbed by enemies or harmful objects,
the k.o.-animation and the reanimated player idle don´t keep the manually
modified hsv. Now I want to set the values of the hsv within a if room_exists(LV05{
...everytime, when my player goes wreck or revives - in the same hue as he started
at night. I think, there are simple ways to implement, without using shaders.
Any ideas?
Thanks a lot!
Archie.