MrDave
Member
GM Version: 1.4
Target Platform: Windows
Download: Gamepad tester gmz
Links: Guide can be found here
It doesn’t matter if you own a Steam Controller or not, I will try to explain everything as I go along, however if you are putting gamepad support in I would highly recommend that you at least test with some kind of gamepad. Currently the most popular gamepad used for PC gaming is the Microsoft Xbox controller.
Not everyone has a Steam controller so I’ve written a guide about how each button relates to a normal gamepad. Also the Steam controller works very differently when a game is published on the Steam platform and not everyone has access to a Steamworks developer account. This guide is filled with all the interesting nuances and odd intricacies I have found from my research.
I have also included a link to a GMZ project file that I used for testing, it’s a simple project that displays any inputs from gamepads and joysticks. This might be useful to anyone wanting to add gamepad support to their game.
This will be a living document so I will keep it up to date as I find more information to add. Here's the intro to the article, which is a bit long for this topic. Please follow the link to read the entire article.
*********************
This is an ongoing document and I will update it from time to time as I get new information.
I’m going to split the guide into two; those who have a game on Steam and those who don’t.
I have an exe file / I’m running the game through the Play Button in GameMaker:
So I’m guessing the majority of you will be in this group just wanting to get the basic controller working with your game. Once you publish your game on the Steam platform you get a huge amount of customisability on how the inputs from the controller get sent to your game, but I will cover that in the next section.
These are the controls as they come out of the box. Steam does provide some very extensive tools for the player to change what everything does. But these are the default settings:
[table on website]
**********************
The full guide can be found here: http://www.davetech.co.uk/gamemakersteamcontroller
Target Platform: Windows
Download: Gamepad tester gmz
Links: Guide can be found here
It doesn’t matter if you own a Steam Controller or not, I will try to explain everything as I go along, however if you are putting gamepad support in I would highly recommend that you at least test with some kind of gamepad. Currently the most popular gamepad used for PC gaming is the Microsoft Xbox controller.
Not everyone has a Steam controller so I’ve written a guide about how each button relates to a normal gamepad. Also the Steam controller works very differently when a game is published on the Steam platform and not everyone has access to a Steamworks developer account. This guide is filled with all the interesting nuances and odd intricacies I have found from my research.
I have also included a link to a GMZ project file that I used for testing, it’s a simple project that displays any inputs from gamepads and joysticks. This might be useful to anyone wanting to add gamepad support to their game.
This will be a living document so I will keep it up to date as I find more information to add. Here's the intro to the article, which is a bit long for this topic. Please follow the link to read the entire article.
*********************
Getting a Steam Controller to work with GameMaker
I am writing this as a place for me to record information about how to get GameMaker working with a Steam controller.This is an ongoing document and I will update it from time to time as I get new information.
I’m going to split the guide into two; those who have a game on Steam and those who don’t.
I have an exe file / I’m running the game through the Play Button in GameMaker:
So I’m guessing the majority of you will be in this group just wanting to get the basic controller working with your game. Once you publish your game on the Steam platform you get a huge amount of customisability on how the inputs from the controller get sent to your game, but I will cover that in the next section.
These are the controls as they come out of the box. Steam does provide some very extensive tools for the player to change what everything does. But these are the default settings:
[table on website]
**********************
The full guide can be found here: http://www.davetech.co.uk/gamemakersteamcontroller
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