Getting Started on a Turn Based RPG

Discussion in 'Programming' started by OfficerFriendly, Aug 13, 2019.

  1. OfficerFriendly

    OfficerFriendly Member

    Joined:
    Aug 13, 2019
    Posts:
    2
    Hi there! I've got experience working with action oriented games and have been doing GML for a few years now, but structurally the process of setting up a turn based battle system eludes me. On a 1v1 basis it's fine, but the logic and process of setting up a scenario with multiple enemy objects, multiple player objects, and multiple possible actions starts to elude me pretty quickly.

    Does anybody have experience in this area, or a direction you could point me? The design calls for, for example, up to five player characters against up to fifteen enemy characters - But the more universal the principal the more arbitrary those numbers become, I think.
     
  2. TheSly

    TheSly Member

    Joined:
    Jan 16, 2017
    Posts:
    1,015
    Try this tutorial. I've actually used it a few years ago and found it useful.

     
  3. OfficerFriendly

    OfficerFriendly Member

    Joined:
    Aug 13, 2019
    Posts:
    2
    Thank you very much for the reply! Very late response, but I hadn't seen any alerts and hadn't checked in a while.
     
  4. Yal

    Yal GMC Memer GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    4,157
    I've got a super simple tactics engine for sale as an asset: https://yaru.itch.io/jam-tactics

    With simple I mean "has almost no features" rather than "is easy to use", but it could be worth checking out nonetheless.
     

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