I'm using Dnd and I'm trying to move the player using the move outside all function but when the player collides with the wall I get the error Invalid callv target #2. Does anyone know what that means?
Probably should include a screenshot of your D&D blocks involved. What block is trying to execute the move_outside_all() function? Which instance is the target of the code block? Which object is the code block added to? In any case, given an obj_wall instance and an obj_player instance, with obj_player having a collision event for obj_wall instances, and a single Execute Code block in it with the line move_outside_all(0, 100); moves the obj_player instance to the right so it does not touch the wall, without any error for me.