IGameArt
Member
Hey guys, it's been a while since I've really dug into the new buffers system but I remember seeing something about how much faster accessing a buffer directly is compared to using surface_get_pixel.
So my question is, what's the most efficient (read absolute fastest) way to get the rgba values of a specific pixel in a surface/sprite?
So my question is, what's the most efficient (read absolute fastest) way to get the rgba values of a specific pixel in a surface/sprite?