B
BitRoarGames
Guest
Version: Game Maker Studio 2 Full - IDE v2.2.1.375 - Runtime v2.2.1.291
So I've been working on a game that I'd like to be more console friendly for future exports and have no idea how getting a user entered string would work on something like PS4 and Nintendo Switch. Since my main target platform is the Nintendo Switch for the future, I was wondering if anyone knew anything about how the Switch handles text entry.
I know that both switch and ps4 have their own keyboard system setup and so I'm concerned if I should just make my own keyboard system or if using (get_string_async) will pull up the currently used platforms own keyboard. If anyone has any knowledge on this subject, I'd like to know! Thank you for reading!
So I've been working on a game that I'd like to be more console friendly for future exports and have no idea how getting a user entered string would work on something like PS4 and Nintendo Switch. Since my main target platform is the Nintendo Switch for the future, I was wondering if anyone knew anything about how the Switch handles text entry.
I know that both switch and ps4 have their own keyboard system setup and so I'm concerned if I should just make my own keyboard system or if using (get_string_async) will pull up the currently used platforms own keyboard. If anyone has any knowledge on this subject, I'd like to know! Thank you for reading!