Steam Get Steam Badges in GML?

I was wondering if it was possible to read Steam Badge levels in GML. Since its unavailable in the manual, my guess is no. With that said, when I startup my game in the debug messages I can see "S_API INFO Player.GetGameBadgeLevels#1(): OK" That leads me to believe there is something.

The manual for Steam API: https://docs.yoyogames.com/source/dadiospice/002_reference/steam api/index.html

Thank you for your replies. If this is in the wrong forum, I apologize.
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Nope, you can't... however I would file a bug with YYG asking for access to this information if, as you say, it already comes up in the output.
 
I will ask them. *edit* now they have been asked.

What's even more odd is that it shows up between 2 bits of code.

I have a trace event which is my own show_debug_message() because trace is easier to type than show_debug_message() Then I ask for Steam's language .... which is English.

Its between that when there's no code. Here's a photo.
 

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YellowAfterlife

ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ
Forum Staff
Moderator
Depending on your enthusiasm, time constraints, and familiarity with C++, you could also take this extension that I made and patch in a function for the given API call into it.
 
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