TomOmNom
Member
So essentially I'm making a fighting game and I thought it would be a great idea to visualize the hitboxes, hurtboxes, and animations through sequences to make them much easier to work with. I have an animation set up with hurtbox instances and hitbox instances, but I can't find a way to assign these instances to the player if there are multiple players in game without making an individual object for each hitbox and hurtbox. I also want to add a further layer of customization with knockback, damage, and angles, and this would get unbelievably tedious if I had to make a new object with relative variables for each one.
TL;DR: Can I add custom code to object instances in sequences, similar to the Creation Code in the room editor? Otherwise what would be the best solution?
TL;DR: Can I add custom code to object instances in sequences, similar to the Creation Code in the room editor? Otherwise what would be the best solution?