Exactly what's in the title. Is there a way to get an object's instance ID from within that object? Or do you have to get it as the object is created, then pass it to that object? I have an object in my game that creates other objects that follow it. My code for that only works if there is just one instance of the original object. But I could give the children objects a "target" variable and have them follow target.x and target.y if the parent could just pass them its instance id. I tried just doing id and it didn't work.