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Get A List of Everything That Runs

Discussion in 'Programming' started by JayR, Dec 14, 2018.

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  1. JayR

    JayR Member

    Joined:
    Nov 22, 2016
    Posts:
    116
    I have the main game with an arcade room of several other smaller games. I'm thinking of making the smaller games into standalone versions. Is there a way to get a list of all the sprites, objects, sounds, fonts, scripts, etc that runs while I play the arcade games?

    So that I can duplicate the whole project file and quickly remove all assets that are not in use.
     
  2. TheouAegis

    TheouAegis Member

    Joined:
    Jul 3, 2016
    Posts:
    6,988
    Not that I am aware of. You MAY be able to write up a quick program that loops through all the game files, scanning them for all resource references, then compiling a list that way. But I don't recall ever seeing anything cross-compiling internally.

    This is one reason why you should use groups in your resource tree religiously.
     
    JayR likes this.
  3. Relic

    Relic Member

    Joined:
    Jun 27, 2017
    Posts:
    723
    And hope for one day there will be an easy way to batch export/import assets.
     
    JayR likes this.

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