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Get A List of Everything That Runs


I have the main game with an arcade room of several other smaller games. I'm thinking of making the smaller games into standalone versions. Is there a way to get a list of all the sprites, objects, sounds, fonts, scripts, etc that runs while I play the arcade games?

So that I can duplicate the whole project file and quickly remove all assets that are not in use.


Not that I am aware of. You MAY be able to write up a quick program that loops through all the game files, scanning them for all resource references, then compiling a list that way. But I don't recall ever seeing anything cross-compiling internally.

This is one reason why you should use groups in your resource tree religiously.