P
PepticPaladin
Guest
I'm trying to create an infinite world using chunks. Currently, I'm using a noise function to generate terrain on a ds_grid that is the same size as the room. It looks like this:
Now I'm trying to have the world generate in 16 by 16 chunks so I can make the game infinite. My plan was to create a new ds_grid for each chunk, string them together, and have them move across the screen, destroying the grid when it is off-screen.
The issue is, I don't even know if it's possible to string grids together, let alone make them move.
Is it possible to do something like this, am I missing something? Or should I be going about this in a different way?
Now I'm trying to have the world generate in 16 by 16 chunks so I can make the game infinite. My plan was to create a new ds_grid for each chunk, string them together, and have them move across the screen, destroying the grid when it is off-screen.
The issue is, I don't even know if it's possible to string grids together, let alone make them move.
Is it possible to do something like this, am I missing something? Or should I be going about this in a different way?