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iOS Generate XCode project on Windows IDE without being connected to a Mac

fedeali

Member
Hi all! :)
I've read articles in knowledge base, and it seems it isn't possible, but I want to ask to be sure.
Is it possible to generate the XCode iOS project only using the Windows IDE, without being connected to a Mac? Then open that XCode project into a Mac to build for iOS.
Thank you in advance! :)
 

fedeali

Member
Yes, my goal is to be able to build on a Mac without installed GMS 2, like a rented Mac in cloud. I would like to use my GMS 2 copy on Windows to generate an XCode project, and then build for iOS on the Mac with XCode.
If it is not possible, I guess the only thing I can do is to buy a new Mac, since mine is old and doesn’t support XCode 12.
 
It might be possible to make a VM with macOS running on it, and connect to that instead. But that will probably be more of a hassle than just buying a new mac.
 

fedeali

Member
It might be possible to make a VM with macOS running on it, and connect to that instead. But that will probably be more of a hassle than just buying a new mac.
Thank you for your answer, but unluckily using a VM is against Apple EULA, and I don’t want to risk my account to be closed. However, I’ll give a try to MacInCloud, since this is a service to rent a physical Mac in the cloud. I asked and they offer to install GMS 2, so I can login with my license and build from there. However, to test with my device, I have to use TestFlight, so having a personal Mac is always the best option if possible.
I’ll give MacInCloud a try. :)
 

fedeali

Member
That's very kind of them, I'm glad it's working out! I had no idea you could rent a mac in the cloud
Yes, they're very kind, indeed! :)
But there's a problem: they want an official download link to install GMS 2, but download links are available only after logging in with an account. I don't want to give them my YoYo Games Account credentials to install GMS 2 for Mac. Is there an "open" download link for GMS 2 which only requires to login into the program after installing it? So that I could give to MacInCloud support the public download link for GMS 2 for Mac and, once downloaded, I can insert my credentials to redeem my license.
 

FrostyCat

Member
As far as I'm concerned, you don't absolutely need GMS 2 on the Mac, you only need XCode installed on it and SSH access to it.
 

fedeali

Member
As far as I'm concerned, you don't absolutely need GMS 2 on the Mac, you only need XCode installed on it and SSH access to it.
Thank you for your answer!
So it is possible to build for iOS from Windows IDE by connecting via SSH to the remote Mac running XCode? Even if the Mac is far from my PC running GMS 2?
 

rIKmAN

Member
Yes, they're very kind, indeed! :)
But there's a problem: they want an official download link to install GMS 2, but download links are available only after logging in with an account. I don't want to give them my YoYo Games Account credentials to install GMS 2 for Mac. Is there an "open" download link for GMS 2 which only requires to login into the program after installing it? So that I could give to MacInCloud support the public download link for GMS 2 for Mac and, once downloaded, I can insert my credentials to redeem my license.
You can get the installers from the GMS2 Release Notes.
 
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