So I finally decided I would give animated sprites a chance in Gimp2. I don't know how to quite implement what I visualize in my mind, so they are likely awkward, but I think would be fun for a hack and slash. I am using a wireframe to plot out the movements, then layering on mass. I want to leave the mass basic, so I can do armors weapons and shield in a separate set of layers so the player can swap out gear without doing a complete edit on the sprite base.
What do you think? Should I quit spriting?
Well I finished all the animations for the PLayer in terms of mass and wire frame.
I am still trying to find out what I will use for the armor effectiveness hud display sprite(s). *This has an answer elsewhere on the forums
Helmet 1 is done
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