S
squirrelmonkeycom
Guest
I want to make an iOS version of my first two games but when I read articles about putting a game in the app store, it seems like a huge ordeal. It even looks like it's more work than developing a game.
When I read manuals, I discover that...
- I need to obtain a D-U-N-S-number.
- I need to pay $99 a year to become a registered Apple developer.
- I need a physical Apple computer.
- I need to install Xcode 6 .
- I need an Apple Development Certificate.
- I need an App ID.
- I need a Developer Certificate.
- I need a “Provisional profile”.
- I need to register my iOS test device (does that mean giving a serial number to Apple!?)
- I need to sync a mac with a PC
- I need to set up a web server.
Etc.
Are there people who are experienced Apple developers who can give me some general advice of where I should start? Are there things that I have to keep in mind? How long does it take before Apple accepts your game? Do they reject a lot of games?
When I read manuals, I discover that...
- I need to obtain a D-U-N-S-number.
- I need to pay $99 a year to become a registered Apple developer.
- I need a physical Apple computer.
- I need to install Xcode 6 .
- I need an Apple Development Certificate.
- I need an App ID.
- I need a Developer Certificate.
- I need a “Provisional profile”.
- I need to register my iOS test device (does that mean giving a serial number to Apple!?)
- I need to sync a mac with a PC
- I need to set up a web server.
Etc.
Are there people who are experienced Apple developers who can give me some general advice of where I should start? Are there things that I have to keep in mind? How long does it take before Apple accepts your game? Do they reject a lot of games?