M
moltenmurw
Guest
I made a game with GMS, exported it to .apk, ran it on my Android 'Google Nexus S'
For now, in the middle of the screen/room is just a circle, cut into 6 slices, like a pizza, each slice a different colour.. When you slide your finger down the touch screen the circle spins clockwise/anti-clockwise.
If the circle is being rotated and then I see this log in the debugger: "D/dalvikvm(247): GC_CONCURRENT freed 1750K, 14% free 14880K/17159K, paused 30ms+15ms, total 230ms"
Then there's a 30% chance it causes a graphical glitch. This entry in the debugger happens a lot, perhaps once every 10/20 seconds - it's random but it's common.
The picture below shows the graphical glitch I'm referring to.
I've done a lot of looking into GC_ functions (garbage collection) but none is linked to GMS and I can't find any solutions to stop it from happening, it's an older model phone, perhaps that's an issue but it's the only one I have.
ANY help would be greatly appreciated, this has halted development for way too long.
Many Thanks!
For now, in the middle of the screen/room is just a circle, cut into 6 slices, like a pizza, each slice a different colour.. When you slide your finger down the touch screen the circle spins clockwise/anti-clockwise.
If the circle is being rotated and then I see this log in the debugger: "D/dalvikvm(247): GC_CONCURRENT freed 1750K, 14% free 14880K/17159K, paused 30ms+15ms, total 230ms"
Then there's a 30% chance it causes a graphical glitch. This entry in the debugger happens a lot, perhaps once every 10/20 seconds - it's random but it's common.
The picture below shows the graphical glitch I'm referring to.
I've done a lot of looking into GC_ functions (garbage collection) but none is linked to GMS and I can't find any solutions to stop it from happening, it's an older model phone, perhaps that's an issue but it's the only one I have.
ANY help would be greatly appreciated, this has halted development for way too long.
Many Thanks!