Just a random rant for laugh. So basically I play some hard games like MonHun, Dark Souls, Xcom, Darkest dungeon. I play guilty gear and got salty and realize how bad I am at this game.... lol... The system like Roman Cancel, Blitz, Faultless, Dead Angle, Jump Install. The Bread and Butter (BnB) combo is sooooo hard, I got frustated in training room mastering 1 BnB combo, even then I don't think I will pull that combo when the AI move so much XD. And then there's this system called RC aka Roman Cancel. Spoiler So, what this system does is you can do creative combo by canceling your moves anytime you want. Sure, at highest levels this makes the game really beautiful, since you can do your own custom combo. The problem is for newbie this thing is a nightmare, not only you need to memorize your own combo, you need to learn the attack from your opponent. Oh yeah, there's this system if you miss input your RC timing a little bit, instead burning 25% meters, it will burn 50% meters. Then I just sit back, "You know what, I can learn other things that better than this thing." Now I know why not many people play this game. So what makes a game having good difficulty and bad difficulty?