Neptune
Member
Should gamers continue to shape how we make games?
One Example:
Many old games had little or no tutorials.
Presently, if your game is not adequately tutorialized, you will have unhappy gamers and they have the power to downvote and/or discourage others from your content.
[EDIT]
Definitely some good points about tutorials & old games... Manuals... Simple controllers etc.
There are probably better examples of where gamers shape game dev, like changing difficulty or how cumbersome something is, perhaps?
Or making a dramatic pause of silence shorter, because people might be impatient.
Adding a requested feature or item that clashes with your target style. ETC
Publishers will do anything for gamers if it will sell units, this includes: encouraging any ideas, entertaining opinions, and changing/adding/removing game features at gamer's request.
Developers obviously also do this - perhaps to survive in the industry.
Is this how it should be? All thoughts welcome
One Example:
Many old games had little or no tutorials.
Presently, if your game is not adequately tutorialized, you will have unhappy gamers and they have the power to downvote and/or discourage others from your content.
[EDIT]
Definitely some good points about tutorials & old games... Manuals... Simple controllers etc.
There are probably better examples of where gamers shape game dev, like changing difficulty or how cumbersome something is, perhaps?
Or making a dramatic pause of silence shorter, because people might be impatient.
Adding a requested feature or item that clashes with your target style. ETC
Publishers will do anything for gamers if it will sell units, this includes: encouraging any ideas, entertaining opinions, and changing/adding/removing game features at gamer's request.
Developers obviously also do this - perhaps to survive in the industry.
Is this how it should be? All thoughts welcome
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