BondoBondo
Member
Not sure why the vibration isn't stopping.
I created an object called obj_shake. Events below. In my obj_player when the player dies, I am creating an instance of obj_shake. When the played dies, the controller vibrates, but it doesn't stop
obj_shake:
Create
Alarm[0]
I created an object called obj_shake. Events below. In my obj_player when the player dies, I am creating an instance of obj_shake. When the played dies, the controller vibrates, but it doesn't stop
obj_shake:
Create
GML:
gamepad_set_vibration(0, 1, 1);
alarm[0] = 1;
GML:
instance_destroy();