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Suggestion Gamemaker Studio 2 SHOULD have more 3D support

Discussion in 'Community Chat' started by Pingo, Aug 28, 2016.

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  1. Pingo

    Pingo Member

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    Hello, I was doing some keyword research to look for what kind of things people are searching when they are looking for Gamemaker tutorials

    I happened to find this.
    [​IMG]
    The 7th most searched term is Gamemaker 3D, a lot of people want to make 3D games in Gamemaker, and with the scarce support for 3D, this would drive a lot of people away from using Gamemaker: Studio.

    If we make it easier for people to make 3D games, this will allow people to consider Gamemaker as an option, which would of course increase sales.

    To summarize, it's one of the most searched terms, which means that YoYo Games should take advantage of that demand.

    EDIT:

    I used keywordtool.io for my research, to anyone who's interested.
     
    JimB likes this.
  2. Andrey

    Andrey Member

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    I think a lot of things still need to add (in 2d): cameras, Material Editor, lighting (or visual shader editor), built an animation program with a wrap-def or better support the spine, more advanced audio editor with a mixer and effects.
     
    Overloaded likes this.
  3. FrostyCat

    FrostyCat Member

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    Packing GMS full of built-in editors might be nice for rookies doing everything themselves, but awful for professionals for whom delegation is the norm.

    Future versions of GM need a proper asset pipeline and IDE extensibility, not more built-in stuff. Unity has this and look at how many vendors integrated with them. Contrast this with the rather sorry state that is Spine and Flash on GMS 1.x.
     
    Yal, Ninety and Alexx like this.
  4. NPT

    NPT Guest

    YoYo Games has commented exhaustively on why they haven't been interested in entering the 3D space with Studio. Anybody still posting this kind of request hasn't been paying attention or is willfully ignorant.

    I did a little bit of google keyword search research myself. It seems 3D isn't in very high demand at all, seems more people are interested in porn.
     
    Pingo, gamible, Zawadi and 2 others like this.
  5. Scooter

    Scooter Guest

    Game Maker *has* 3D functions dating back to GM6. Yes, you will have to program your own Z variable. But the drawing functions, model support including UV mapping, are all there. While the above poster mentioned that YYG isn't interested in 3D, personally I'm not sure what features people would want that aren't already possible with some creativity and elbow grease.
     
  6. rui.rosario

    rui.rosario Guest

    I believe GameMaker should focus on the GameMaker platform itself, for example GML as it has severe drawbacks (semi-mix of procedural programming with OOP, not having the ability to define static types, etc). I think it should also strip the platform of unnecessary clutter (perform some sort of research for features that aren't really useful/used or that aren't supported with future developments, like the obsolete functions from previous versions).

    Another thing to prioritize would be the IDE. It does not need to have an editor for everything but just having standard IDE capabilities, like plugin support, would enable anyone to create those missing editors for beginners. One thing that could be done was to take advantage of already existing IDEs (for example Parakeet for a GM specific one or IntelliJ for a more broad one that offers customization options. Hell, even Notepad++ has plugin support, so it could be turned into a GameMaker IDE).

    Regarding 3D support, I've always seen (and I've always heard of) GameMaker being sold as the 2D game development tool, although it does support 3D on a somewhat "lesser" level. However, this minimal support is enough to get people on the community to actually develop incredible resources that aid in 3D development, so although not it's primary focus, GameMaker can make 3D games (and I believe quite good ones, from some screenshots and resources I've seen on the community).
     
    RichHopefulComposer likes this.
  7. kburkhart84

    kburkhart84 Firehammer Games

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    I'm of the opinion that GMStudio development should focus on 2d, and all that this is, and the best it can be. The addition of shaders is a good step forward for that. They should upgrade things like particle systems(maybe an IDE editor for that), added included shaders(like a lighting system), more GML functionality, better intellisense, a better tile engine, all better things for 2d. I don't think 3d is the direction GMStudio should go. They have a very stiff competitor or 2 in the 3d market, so the best selling point should be something that competitors can't do, like awesome 2d functionality.
     
    RichHopefulComposer likes this.
  8. Pingo

    Pingo Member

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    They already do have awesome 2D functionality.
     
  9. Aura

    Aura Guest

    https://forum.yoyogames.com/index.php?threads/4252

    https://forum.yoyogames.com/index.php?threads/4448

    https://forum.yoyogames.com/index.php?threads/5136

    https://forum.yoyogames.com/index.php?threads/4614

    Four topics were created to discuss the 3D support in GM:S this month and numerous times on the legacy GMC. YoYo have made themselves pretty clear in this regard. They want to focus on 2D for now, that's it. Their focus has always been on 2D.

    Besides, YoYo are not accepting suggestions for 2.x now, so there's no point of this discussion.
     
    Nocturne likes this.
  10. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    I'll just quote this since @Aura has done a great job of summing up exactly what the situation is here.
    Topic closed.
     
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