OFFICIAL GameMaker Studio 2 Is Here

Discussion in 'Announcements' started by Nocturne, Nov 2, 2016.

  1. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    It's here! We're very proud to officially announce GameMaker Studio 2, the next evolution of our flagship game development tool. Studio 2 is not just a new version of GameMaker: Studio, it has been rewritten from the ground up to improve and expand upon the foundation laid by its predecessor. A whole new codebase, a whole new UI, a whole new GameMaker!

    See the full release article here: https://www.yoyogames.com/blog/397

     
    richmedia, 607, JoshuaTP and 30 others like this.
  2. Braffolk

    Braffolk Member

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    THAT IS AMAZING OH MY GOD

    Thank god Yoyogames didnt wait 20+ days till the end of the month

    Edit: So when are we getting the new data types?
     
    Last edited: Nov 2, 2016
  3. ShaunJS

    ShaunJS Just Another Dev GMC Elder

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    whistles.png

    *whistle*
     
    andev, itameio, Ninety and 29 others like this.
  4. rmanthorp

    rmanthorp YoYo Games Staff Admin YYG Staff

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    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    I feel... I don't know how to feel...
     
    ParodyKnaveBob, Forgeio and Richard like this.
  5. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    I know how I feel. Exhausted. Can we have a day off now??????
     
    CedSharp, Roa, lumini and 4 others like this.
  6. Yazuka

    Yazuka YoYo Games Staff YYG Staff

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    *high five*
     
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  7. Bukmand

    Bukmand Member

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    Good guy yoyogames :D
    Now yoyogames going to make me broke again :(
     
  8. Overloaded

    Overloaded The Oneirophobe

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    So THAT was the secret behind the hashtag! November 2th! You guys are awesome! I downloaded the beta, can't wait to try it out!! :D :D

    Christmas came early this year!
     
    gamible likes this.
  9. m0zzy

    m0zzy Member

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  10. GMWolf

    GMWolf aka fel666

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    This is so much earlier than i expected!
    Time to make all the videos!!!!!
     
  11. TsukaYuriko

    TsukaYuriko Q&A Spawn Camper Forum Staff Moderator

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    :squirrel:
     
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  12. NazGhuL

    NazGhuL NazTaiL

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    Negan haven't take his cut on those prices! Very good price. Will Buy it asap. Thx for making good products. You rules yoyo. \m/
     
  13. m0zzy

    m0zzy Member

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    A Quick, maybe 'Obvious' Question about pricing ... im wanting the 'Mobile' version of GMS2, but i can still Test/Run on Desktop .?
     
  14. GMWolf

    GMWolf aka fel666

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    :'( Even using the master upgrade path, i dont think i can justify buing it! sad times...
    unless i give up on all those export modules....
     
  15. Cpaz

    Cpaz Member

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    Booooooooo.

    Looks great btw can't wait to try it :D
     
  16. Shamanovitch

    Shamanovitch Member

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    Hello !
    Is there a precise feature list ? what about sprites ? Is it still loaded like old GM ? (like, external sprites taking 4 times more ram, and everything has to be loaded into memory at first)
    Well played.
     
  17. TGeorgeMihai

    TGeorgeMihai Member

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    November 2 , clever hint ;)

    Really nice, I can't wait to try it when I arrive home.
     
  18. K3fka

    K3fka Member

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    Is there information on changes made to GML and the code editor?
     
  19. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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  20. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    ParodyKnaveBob and Shamanovitch like this.
  21. K3fka

    K3fka Member

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    Thank you based Nocturne
     
  22. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    Yes, you can. The new "target" system has a "Test" option for testing games on desktop, however you won't be able to create an executable for windows, only for the mobile targets in the licence you buy.
     
  23. AncientPaul

    AncientPaul Member

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    That looks amazing I have to say.
     
  24. BrandonBrandonBrandon

    BrandonBrandonBrandon Member

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    All I wanted for Christmas was structs/classes :(

    but at least I finally get the Ternary operator! :)
     
    Husi012 likes this.
  25. StuffandThings85

    StuffandThings85 Member

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    Unfortunately i can't mess with it right now, but I like the look of it from the demos. The new DnD looks more like Unreal's Blueprint editor.
     
    Roa likes this.
  26. Untouch

    Untouch Member

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    how are more beta slots going to be given out
    at random?
     
  27. m0zzy

    m0zzy Member

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    Thanks for the Quick Reply..
    something that hasnt been touched upon AT ALL .. is 3D .? is there better 3D .? Will there be a video soon,.?
     
  28. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    Slots will be opened up after a specific period of time. So when the current ones run out, come back tomorrow and check again. They will be opened up a few hundred at a time and they are given out on a first-come first-served basis.
     
  29. RujiK

    RujiK Member

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    Glad it finally came out.

    No more backgrounds?? Man, thats gonna take a long time to change..

    EDIT: Nvm, just renamed to layer_background
     
    Last edited: Nov 2, 2016
  30. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    That depends on what you call better 3D. The D3D functions have been stripped out in favour of a more robust GPU/Texture/Camera/Primitive structure. It may be slightly more of a learning curve to get into it, but it does permit you to have more control over 3D stuff. Check this link out for more details of the functions that have been added: http://help.yoyogames.com/hc/en-us/articles/231539867-GameMaker-Studio-2-New-Functions-List

    And this link for what has been removed: http://help.yoyogames.com/hc/en-us/articles/231738328-GameMaker-Studio-2-Obsolete-Function-List
     
  31. funkygallo

    funkygallo Member

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    Update I'm in :)
    No slots for join beta :(
     
    Last edited: Nov 2, 2016
  32. tafkatfos

    tafkatfos Member

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    Managed to get into the Beta. Love the new IDE/UI. Nice to have tabbed scripts! Ha

    Upgrade price is a lovely bonus as well. Excited for the full release.

    Congrats to the peeps at YoYo.
     
    ParodyKnaveBob, Mike and Jobo like this.
  33. m0zzy

    m0zzy Member

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    Blimey, Cant believe "instance_create(x,y,obj)" .. has been removed .. i must use that a million times .. im sure theres an equivalent tho ..
     
  34. RekNepZ

    RekNepZ GMC Historian

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    Looks cool!

    ...no more d3d functions though :eek:
     
    WWAZman likes this.
  35. Jobo

    Jobo Drag and Drop is cool! YYG Staff

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    instance_create_layer and instance_create_depth
     
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  36. rwkay

    rwkay YoYo Games Staff YYG Staff

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    Roa, ParodyKnaveBob and RekNepZ like this.
  37. NoobsWeStand

    NoobsWeStand Member

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    Darn... didn't get in
    Also liking how GM will automatically create compatibility scripts for you! That sounds really nice

    edit: Still nothing about object specific events/scripts: obj_player.move();
     
  38. Zerb Games

    Zerb Games Member

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    ARE YOU KIDDING ME!!!!
     
  39. RujiK

    RujiK Member

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    Does anywhere explain the layer commands? So we have layers AND depth? Whats the difference?
     
  40. spacerobot

    spacerobot Member

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    I can't tell you how excited I am. This looks amazing.

    Question: Can you cop and paste tile sections on the room editor?
     
  41. Mike

    Mike Evil YoYo Games Employee Forum Staff Admin YYG Staff

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    Yes.
     
  42. J_C

    J_C Member

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    Quick question guys:

    I've just entered game development, I've been making my first game with RPG Maker. Now I wanted to make a big step forward and bought GameMaker Studio 1.4 a few weeks ago, to develop my next game under this engine. But since I was just learning to use that engine, should I just stop bothering with 1.4 for now and wait until this new version gets released? I like the new UI and the features, but do you think it is justifable to spend money on GM2 as a noob developer? :) Or should I stick with 1.4 for now?
     
    WWAZman likes this.
  43. uelsimon

    uelsimon Member

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    ok I just got to say it... no mac version...:(.

    now to go find that asus.

    looking forward to checking out their audio support features.
     
  44. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    Read the manual. It should all be in there... However in GENERAL you'll want to use layers rather than depth. All depth is for is for getting a more granular control over how things are rendered, so if layers are at a depth of 100, 200, 300 etc, and you want a bomb or something to go down through the layers not in jumps but smoothly, then you'd use depth. Or for 3/4 view where you want depth = -y (as that would require loads of layers that do nothing really). Essentially depth is STILL a layer system, only each depth you set creates a "managed layer" that is created/destroyed by GMS2 automatically.
     
    Last edited: Nov 2, 2016
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  45. Edoc'sil

    Edoc'sil Member

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    Based on the limited info available, it looks like layers allow you to group objects and have more control over them. For instance, there is a new function to deactivate specific layers, etc. Using the depth just strictly sets the object's depth at creation.

    -edit-

    Based on Nocturnes reply above I may be very wrong haha.
     
  46. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    I can't answer that really, but I will say that with technology the golden rule is always buy the newest and most powerful that you can afford. Oh, and I _would_ say that the new GMS2 has an amazingly good DnD system (Drag and Drop) which is vastly superior to 1.4. Why not come back tomorrow and see if you can snag a beta slot and then test it and see? :)
     
    Yal and J_C like this.
  47. spacerobot

    spacerobot Member

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    YES!
     
  48. m0zzy

    m0zzy Member

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    It says theres going to be a MAC version later ..

    QUESTION THO :
    Will you have to buy the MAC version separately tho, i wouldnt want to buy both .. but it would help with the 'Mobile' version for obvious reasons..
     
    Romlec likes this.
  49. RujiK

    RujiK Member

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    @Nocturne Thanks! Didn't realize the manual was updated already.

    Also, are there collapsible code blocks now????

    EDIT: Online manual is not updated yet...

    Double edit: I meant this by collapsible/foldable code blocks:
    [​IMG]
     
    Last edited: Nov 2, 2016
  50. COWCAT

    COWCAT Member

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    I'm hoping GMS 1.4 will keep getting supported for a while!
    Also, this :

    I don't mind if it sends info from the IDE, but... the game? When it will run on the players computers?!
     

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