nihilblack
Member
OK! Many thanks for the fast answer.
Can I update to the latest build of 1.4.9999(assuming the bugs I listed in my previous post were fixed) through the updater since I downgraded to 1.4.1773 after trying out the 1.4.9999 beta?As mentioned above, we've realised this is a bug on our end and are putting out a new version which will fix.
Just FYI for anyone awaiting bug fixes I have said we're doing, you will need to download the new installer when it's available and overwrite your existing install, as the updater won't work with updating FROM 1.4.9999 (it does, of course work perfectly fine updating TO 9999).
Please address this issue! I am getting this as well. Tested on 2 different Windows 10 PCs.ON UWP
I have mic plugged in on pc and its working, setup right
but
var count = audio_get_recorder_count();
always returns zero
That's right, since they stop support for GMS1.4 and want to continue updating the Marketplace, they can't offer this functionality, as you could have read in their blog postis it jsut me or on the newest gm 1.4 version i cant connect to the marketplace when trying to add new extension from library??
Thank you for your time butNew version is out now to fix:
The "Acquiring License" issue
The Lint issue with Bluetooth also needing to be enabled
The collision list functions in GMS2 blocking your GMS1 builds if you had a custom function with the same name
"Import from My Library" still appearing in the resource tree
0029763 Audio: Crackling occurs if you set an emitter's velocity
0029817 Audio: Clicking occurs if you change the pitch of an emitter
0029991 Debugger: Watches panel is defunct
0029992 General: image_blend behaves differently in GMS1 to GMS2
0029995 Font: font_add_sprite() is incorrectly offset in 1.4.9999, need to use font_add_sprite_ext() as workaround
As mentioned before, if you're on 9999 already you will need to use the installer, so here you go: http://store.yoyogames.com/downloads/gm-studio/GMStudio-Installer-1.4.9999.exe (Steam "Beta" branch has also been updated to match.)
I am aware that the list above does not cover everyone's reports so far, btw - we needed to get the licensing issue fix released.
array_create currently doesn't accept the optional second argument. According to the manual, it should: https://docs.yoyogames.com/source/dadiospice/002_reference/001_gml language overview/array_create.html
On Android 6+ you should request dangerous permissions manually. Try something like this:How exactly should one use os_check_permission(permission) and os_request_permission(permission) ? It seems the GMS1.4 manual & the GMS2 manual are both empty on this topic, at least Googling the function names yields nothing.
screen_save_part(10,5,640,480)
screen_save_part(10,5,650,485)
var a,xx,yy,ww,hh;
a = application_get_position();
xx = a[0];
yy = a[1];
ww = a[2] - a[0];
hh = a[3] - a[1];
if window_get_fullscreen()
{
ww += xx;
hh += yy;
}
screen_save_part(dir,xx,yy,ww,hh);
Thanks! Maybe the official docs could be updated to explain this at least a little bit.On Android 6+ you should request dangerous permissions manually. Try something like this:
if (!os_check_permission(android.permission.WRITE_EXTERNAL_STORAGE)) {os_request_permission(android.permission.WRITE_EXTERNAL_STORAGE)}
Popup should be appeared.
https://docs.microsoft.com/en-us/visualstudio/releasenotes/vs2013-community-vsAnyone have a download for Visual Studio 13? The Microsoft website doesn't have any downloads apparently.
I really want to use the YYC again.
It's completely shut unfortunately.
If you join the Visual Studio Dev Essentials program (free, it seems) and you follow that link and click download again, it seems like you get access to it.It's completely shut unfortunately.
When I continue to "download visual studio 2013" I get to the "now downloads availiable" page
and when I click on "visual studio community" I get 404 errors.
That seems to work. I hope I don't get any spam mail now, thank you!If you join the Visual Studio Dev Essentials program (free, it seems) and you follow that link and click download again, it seems like you get access to it.
Do you (or anyone for that matter) know which download I have to take?If you join the Visual Studio Dev Essentials program (free, it seems) and you follow that link and click download again, it seems like you get access to it.
I would assume Visual Studio Community 2013 with Update 5? With the caveat that I don't know for sure whether this is the particular version required for GM:S 1.49999.. I'm just going by the request for getting VS 2013. If a different version is needed, just modify the search bar at the top of the download page to say visual studio 2012, or whatever, to get a different set of downloads..Do you (or anyone for that matter) know which download I have to take?
I downloaded 2 so far but they don't seem to be the right thing.
Game Maker says VS 13, so I assume they mean 2013.I would assume Visual Studio Community 2013 with Update 5? With the caveat that I don't know for sure whether this is the particular version required for GM:S 1.49999.. I'm just going by the request for getting VS 2013. If a different version is needed, just modify the search bar at the top of the download page to say visual studio 2012, or whatever, to get a different set of downloads..
By that I mean: everytime I finish an installation, nothing really happens. There isn't a folder that says Microsoft Visual Studio 13.0 which is what I suppose should be existing after I've downloaded VS 2013.Edit: what does "don't seem to be the right thing" mean anyway? What is complaining? GameMaker, Visual Studio, something else?
When I run the setup program for Visual Studio 2013 Update 5, the default directory it shows is C:\Program Files(x86)\Microsoft Visual Studio 12.0, so despite the number discrepancy, I imagine you got VS2013 installed there.. I think it has something to do with version number not always correlating to product name.Game Maker says VS 13, so I assume they mean 2013.
By that I mean: everytime I finish an installation, nothing really happens. There isn't a folder that says Microsoft Visual Studio 13.0 which is what I suppose should be existing after I've downloaded VS 2013.
View attachment 20784
I only have 12.0
Then the problem must be elsewhere.When I run the setup program for Visual Studio 2013 Update 5, the default directory it shows is C:\Program Files(x86)\Microsoft Visual Studio 12.0, so despite the number discrepancy, I imagine you got VS2013 installed there.. I think it has something to do with version number not always correlating to product name.
If you are on Windows 8 then you need VS 2012 as per this guide here: https://help.yoyogames.com/hc/en-us...p-GameMaker-Studio-for-YoYoCompiler-PlatformsI also tried the Windows 8 YYC (because I have Win 8)
And it opens a different strategy to my problem.
View attachment 20785
I believe I need to fix this, but how. I have no idea where to find the file paths.
Really confusing. Anyway, which download is the right one though?If you are on Windows 8 then you need VS 2012 as per this guide here: https://help.yoyogames.com/hc/en-us...p-GameMaker-Studio-for-YoYoCompiler-Platforms
Download the latest version of VS2012 which seems to be Update 5. (The first one in the list on your pic)Really confusing. Anyway, which download is the right one though?
View attachment 20786
There are more on this list. But Does it download the correct thing when I click on the first one? Just want to make sure.
Ok, done that, now what do I exactly put into the paths?Download the latest version of VS2012 which seems to be Update 5. (The first one in the list on your pic)
I'm not sure if there is anything specific going on with Windows 8 as I've never used it, but these are my settings in Preferences > WindowsOk, done that, now what do I exactly put into the paths?
View attachment 20788
This should be ok for Windows if I even required this
View attachment 20789
But what has to be put here? These current ones obviously aren't the right ones. I wish YoYoGames would give information on that.
IDK, still get the error. Maybe the problem is somewhere else completely.I'm not sure if there is anything specific going on with Windows 8 as I've never used it, but these are my settings in Preferences > Windows
I use Windows 10 x64 and Windows YYC compiles fine in 1.4.9999.
Do you get that error with a fresh empty room project?IDK, still get the error. Maybe the problem is somewhere else completely.
My compile window isn't saying that anything failed, I just get that window saying the asset compiler ran into an issue.
Yes.Do you get that error with a fresh empty room project?
part_colour= make_colour_rgb(100,220,5)
part_particles_create_colour(part_ind, x, y, part_type, part_colour,1);
Discovered another bug, this one with applying custom colours to particles.
If I create a custom colour eg.
and then try to create a particle with itCode:part_colour= make_colour_rgb(100,220,5)
it will display the particle with the red and blue values swapped. (5,220,100). It also does this with the preset colours, so c_yellow is a bright cyan colour etc..Code:part_particles_create_colour(part_ind, x, y, part_type, part_colour,1);
Setting the particle colour using part_type_colour1 and then creating it with part_particles_create does not exhibit this error and this wasn't an issue till 1.4.9999.
I can provide a test project showing this if needed. Just let me know the best way to share it.
With further investigation, I have been able to narrow down the problem further. Seems to have to do specifically with when a sound played on an emitter is stopped.
When I run the following code:
The sound "snd_coacoabeachproductions_rocket_loop" plays a second time at time 720, instead of "snd_foad_lightning".Code:time++; if time == 10 snd = audio_play_sound_on(emitter, snd_coacoabeachproductions_rocket_loop, 0, 0); else if time == 600 audio_stop_sound(snd); else if time == 720 audio_play_sound(snd_foad_lightning, 0, 0); else if time == 840 game_end();
Quick project
SO ANNOYING.All asynchronous dialogs fail to respond to the Enter key as confirmation