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Discussion in 'Announcements' started by rmanthorp, Nov 26, 2018.

  1. rmanthorp

    rmanthorp YoYo Games Staff Admin YYG Staff

    Joined:
    Apr 15, 2016
    Posts:
    313
    Still on my pile, but tis' a busy time of year! If you want to throw in a submission via email that will probably help move it along.

    Once again @FrostyCat et al. I really do appreciate the concern and feedback (I also missed the link on the videos page, my bad). I'll continue to sort that. Thanks all!
     
    GMWolf and CameronScottCreations like this.
  2. Eyas

    Eyas Member

    Joined:
    Jun 23, 2016
    Posts:
    7
    This is great! Looking at this as someone who hasn't spent much time on GM:S and GMS2 (since the ~8.0 days), part of me is also hoping to find "what's different?" type tutorials, e.g. I hadn't realized `instance_create` was no longer usable until I read @FrostyCat's comment. Probably not a big enough contingent to make that worthwhile on the learn page, though..
     
  3. FrostyCat

    FrostyCat Member

    Joined:
    Jun 26, 2016
    Posts:
    4,878
    Version-to-version differences are typically covered in documentation form, not in tutorial form. The Helpdesk has an article for GMS 1.4-2.x differences.

    Why is it so fashionable these days to believe that all answers lie in tutorials, and forget there are such things as articles, documentation, independent thought and common sense?
     
  4. Eyas

    Eyas Member

    Joined:
    Jun 23, 2016
    Posts:
    7
    Of course. Which is what I've used to get up to speed on GM:S 1 through 1.4, and GMS2. The article you quote was my main source of understanding the differences in GML between the two. Some people learning by doing, though (and other's learn by reading first-principles, which is fine too).

    The point I was trying to make is that the magnitude of incremental differences are big enough between 8 and GM:S, 1 and 1.1, 1.1 and 1.2, etc. that reconstructing all those differences is still non-trivial. But it's definitely doable, since that's what I've done already.

    It's not either-or, though. We don't re-derive every principle and technique from first-order principles. Roundups of changes, abstractions that define generalized principles from a bunch of lower-level principles, etc. have been at the core of most types of education we've had since the 20th century. See for example the ICAP learning hypothesis.

    But sure enough, I had already conceded that the market for people benefiting from such tutorial style is probably not big enough to warrant it.
     
    Last edited: Dec 25, 2018
    CameronScottCreations likes this.
  5. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    1,205
    Intermediate and advanced tutorials could be just written text. For a new user game developement /GMS 2 is too complicated. Video tutorials are essential.

    Are there no other resources for educators/ students? Glad GM is spending some time on learning.
     

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