Fs1nTheChat
Member
Hey everyone,
I've been working on an artificial inteligence using gamemaker 1.4 and I developed a working solution.
However, when I start it and let it run for many generations, it starts to fill up my memory up to 1.5gb when i let it run for long enough until it sends the 'out of memory' message and shuts down.
The only thing it really does is writing and reading hundrets of pretty huge arrays every generation. The total number of array doesn't change tho. So I can't find a reason why the memory usage keeps increasing.
I would really appreciate if you could help me with this.
Thank you
I've been working on an artificial inteligence using gamemaker 1.4 and I developed a working solution.
However, when I start it and let it run for many generations, it starts to fill up my memory up to 1.5gb when i let it run for long enough until it sends the 'out of memory' message and shuts down.
The only thing it really does is writing and reading hundrets of pretty huge arrays every generation. The total number of array doesn't change tho. So I can't find a reason why the memory usage keeps increasing.
I would really appreciate if you could help me with this.
Thank you