A
Aleksandar Gavrilovic
Guest
So I have a project with 5 configurations, different configurations use different assets but it's the same code base.
I have two texture groups defined - 'default' and 'active'. In each configuration I have the 'default' texture group turned off for all platforms, and the 'active' texture group turned on for all platforms. So when I press Preview Texture Pages I only get the sprites which are in the 'active' textures.
But every time I export to windows I get a huge .win file in the game .zip which contains ALL the sprites from ALL the configurations... Then what's the point of having various configurations if they all get in the .win file :/
I have two texture groups defined - 'default' and 'active'. In each configuration I have the 'default' texture group turned off for all platforms, and the 'active' texture group turned on for all platforms. So when I press Preview Texture Pages I only get the sprites which are in the 'active' textures.
But every time I export to windows I get a huge .win file in the game .zip which contains ALL the sprites from ALL the configurations... Then what's the point of having various configurations if they all get in the .win file :/