MisterSouji
Member
So this is kind of fixed but in a dumb way. So I had my game up and running, everything fine. I saved it, and turned off my computer. Came back a week later, all I got was a grey screen. Couldnt do anything. I made a new room, set it as the defailt room, still grey screen. I put it in debug mode and found out there were 5 block objects present (which are invisible for tilesets). I added a draw event to the block to tell me what room I was in, and it was a placeholder room that I hand filled yet (but had been working fine before). I deleted it and tried again, this time it gave me an error once it started saying it was looking for an object not there.
Pretty much Gamemaker decided that it wanted to change what the starting room was and not let me change it. I "fixed" this by emptying the room it was going to, and pretty much remade it into the title screen. It works now, but I still cant technically change what the starting room is. Like I said, it worked perfect before. I usually start a new programming session by running the game, and making sure it works. Any idea what happened?
Pretty much Gamemaker decided that it wanted to change what the starting room was and not let me change it. I "fixed" this by emptying the room it was going to, and pretty much remade it into the title screen. It works now, but I still cant technically change what the starting room is. Like I said, it worked perfect before. I usually start a new programming session by running the game, and making sure it works. Any idea what happened?