Discussion in 'Game Design, Development And Publishing' started by MagicFool64, Jul 5, 2019.
Where do you suggest me to publish my games? Gamejolt, Itch.io or both?
Both. If you want your game to be seen by as many people, upload your game on both websites and keep updating your pages regularly.
Both. The only downside is needing to manage more pages, for things like updates. That should be circumvented by having a larger audience and visibility though.
I've used both, here's some comparisons that might help you pick which one is the right for you:
Itchio has a much easier interface to use than GameJolt's
Itchio lets you customize your pages more (including changing the URL, adding custom backgrounds and images, fonts, etc) and by default hides that your page is an Itchio user profile and not its own thing, so it looks more professional
Gamejolt has a much higher focus on their "star ratings" (they use a lightning bolt instead of a star, but details)
Itchio lets you sell non-game stuff like assets and books
Gamejolt are much more lax on fangames and has less quality control tweaks, so they're overrun by stuff like MSpaint FNAF
There's official GameJolt T-shirts
Doesn't seem like there is a lot to GameJolt, maybe you missed something? I stopped updating there and kept Itchio though, so idk either.
Maybe there is more fan interaction on GameJolt?
If you publish your game in Itch.io, your game will have true fans, it will have its own wiki and even will have its sprites ripped in The Spriters Resource! All by fans!
All of that happened with Temmie Chang's game "Escaped Chasm", published on Itch.io.
Idk if the same will happen if your game is published on Gamejolt or not, but if you want true fans that can even do fanart of your game (Idk if Escaped Chasm has fanarts or not), publish it on Itch.io being free, like Escaped Chasm.
This seems a good idea, thanks
I think Temmie's game got more attention than average since she's in the Undertale core team, though...
To dig a little deeper, Gamejolt is MASSIVE when it comes to fangames. Note the large ampunt of FNAF and undertale fangames specifically.
Other communities are also represented, but in general, you'll see those two the most.
I use gamejolt for now, but that's because I I'd need to invest a significantly larger amount of time in getting a itch.io page setup. I'll do it eventually, if only for coverage. But I do see itch.io having a much more significant perch for indie originals.
I'm pretty sure GameJolt has separate official tags for "fangame" and "fnaf" specifically, that was one of the reasons I quit using it (anything I made drowned in FNAF fangames made in MS paint in 5 minutes). Itchio had a more streamlined upload process and let me upload game assets for sale as well, so it basically was like Gamejolt and the Marketplace at once. Kinda hard to say no to that.
Little off topic, but one thing I like about itch is how the jam interface is so much better. It also seemed to me, though it has been several years since I last checked, that gamejolt was filled up to the tubes with minimum-effort gamejam entries with zero participants. Itch has a lot less but at the same time almost all of them can be considered proper jams.
You should also consider Steam's Greenlight for publication as well.
But Greenlight is closed
I was just corrected by my friend on this... the replacement is called Steam Direct but its not cheap for each publication.
I used both Gamejolt and itch.io for my first game, but for my second I have just gone with releasing it on itch.io. I was using Gamejolt to publish the devlogs, but as it got near to the release time I found that no matter what I tried I could not get the payment system to validate any of my photo ids. I was only wanting this so that I could accept donations for the game, but Gamejolt's payment system just wouldn't accept the ids no matter how many times I tried (or how many different ones I uploaded for them). I gave up after that and set up the payment process on itch.io and within a couple of hours that was all sorted and I had migrated all of the devlogs onto itch as well.
I'm probably just going to stick with using itch.io from now on, even though I did like the Gamejolt platform too.
Does anyone but devs use either? Are they serious platforms for sales? I heard about them only by reading this forum...
Itch.io/Game Jolt are not for serious sales however on Itch I've seen *some* traffic. It really depends on what you're goal is.
^ This is after years on Itch, multiple titles, and tool releases.
Mind you $200 of that is from the past month or two. So in comparison to other *real* platforms, Itch isn't a big hitter.
Note the views, I've had 2 of my games on the front page of Itch in the past.
Normally I'd avoid showing real numbers but these seem safe to show.
I thought I've done bad but apparently these two sites are not that great for promotion (or sales). Here are my stats:
This is from one title, released 1.5 years ago and marked as "NSFW" so not visible by default.
Also, I just logged into GameJolt and saw I've got ~ 2.5k views and almost $40 in sales. Amusingly low performance on both places, but funnily I am now motivated to make another little game...