E
Earth2Ryan
Guest
So as a way to learn GML i decided to recreate Link's Awakening in GM. I've come to a wall and i need some help.
The status bar in the Gameboy Zelda games is not part of the playable game world.
an example:
That's the playable game area AND the size of each map screen. (this always only scrolls 160px or 128px in any direction)
And that's the menu bar i'm referring to. This is persistent throughout all screens of the game but is not part of any map tiles and does not scroll
How would I achieve this in GM and keep the size of my rooms at 160x128?
The status bar in the Gameboy Zelda games is not part of the playable game world.
an example:
That's the playable game area AND the size of each map screen. (this always only scrolls 160px or 128px in any direction)
And that's the menu bar i'm referring to. This is persistent throughout all screens of the game but is not part of any map tiles and does not scroll
How would I achieve this in GM and keep the size of my rooms at 160x128?