P
pcracemace
Guest
Please, I need help from somebody. Whenever I try and run my game it comes up with this and I'm not able to run the game:
Saving project to: C:\Users/User1\Documents\GameMakerStudio2\My First Game PP.yyp\My First Game PP.yyp "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/bin/Igor.exe" options="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\build.bff" - Windows Run Loaded Macros from C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F\macros.json OptionsIni Options: C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F\platform_options.yy TargetPreferences: C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F\preferences.json [Compile] Run asset compiler C:\WINDOWS\system32\cmd.exe /c ""C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/bin/GMAssetCompiler.exe" /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /gn="My First Game PP" /td="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2" /cd="C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F" /zpuf="C:\Users\User1\AppData\Roaming/GameMakerStudio2\eeliason_948414" /m=windows /tgt=64 /nodnd /cfg=default /o="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\My First Game PP_767C7EAB_VM" /sh=True /optionsini="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\My First Game PP_767C7EAB_VM\options.ini" /tp=2048 /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/BaseProject/BaseProject.yyp" "C:\Users\User1\Documents\User1\My First Game PP.yyp\My First Game PP.yyp" /dbgp=6509 /debug /bt=run" Reading project file....C:\Users\User1\Documents\GameMakerStudio2\My First Game PP.yyp Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.3.36\BaseProject System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ..(String , String , Guid , Dictionary`2 ) at ..(String , List`1 ) at ..(String , Dictionary`2 ) at ..(JsonTextReader , String , Boolean ) finished. Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Objects...finished. Compile Timelines...finished. Compile Triggers...finished. Compile Rooms...finished. Compile Extensions...finished. Global scripts...finished. Final Compile...finished. Saving IFF file... C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\My First Game PP_767C7EAB_VM\My First Game PP.win Writing Chunk... GEN8 option_game_speed=30 Writing Chunk... OPTN Writing Chunk... LANG Writing Chunk... EXTN Writing Chunk... SOND Writing Chunk... AGRP Writing Chunk... SPRT Writing Chunk... BGND Writing Chunk... PATH Writing Chunk... SCPT Writing Chunk... GLOB Writing Chunk... SHDR Writing Chunk... FONT Writing Chunk... TMLN Writing Chunk... OBJT Writing Chunk... ROOM Writing Chunk... DAFL Writing Chunk... EMBI Writing Chunk... TPAGE Writing Chunk... CODE Writing Chunk... VARI Writing Chunk... FUNC Writing Chunk... STRG Writing Chunk... TXTR Writing Chunk... AUDO Writing Chunk... SCPT Writing Chunk... DBGI Writing Chunk... INST Writing Chunk... LOCL Writing Chunk... STRG Stats : GMA : Elapsed=1896.7687 Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=0,da=0,ex=0,ma=2,fm=0x0 C:\WINDOWS\system32\cmd.exe exited with non-zero status (1) elapsed time 00:00:29.1409865s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/bin/Igor.exe" options="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\build.bff" - Windows Run started at 01/27/2017 22:04:54 FAILED : Run Program Complete Any ideas why?
I suspect it has to do something with Failed: Run Program Complete but when I searched that no solutions came up? Any advice please and thanks.
Saving project to: C:\Users/User1\Documents\GameMakerStudio2\My First Game PP.yyp\My First Game PP.yyp "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/bin/Igor.exe" options="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\build.bff" - Windows Run Loaded Macros from C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F\macros.json OptionsIni Options: C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F\platform_options.yy TargetPreferences: C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F\preferences.json [Compile] Run asset compiler C:\WINDOWS\system32\cmd.exe /c ""C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/bin/GMAssetCompiler.exe" /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /gn="My First Game PP" /td="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2" /cd="C:\Users\User1\AppData\Roaming\GameMakerStudio2\Cache\My First G_5543C64_F5F7AE0F" /zpuf="C:\Users\User1\AppData\Roaming/GameMakerStudio2\eeliason_948414" /m=windows /tgt=64 /nodnd /cfg=default /o="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\My First Game PP_767C7EAB_VM" /sh=True /optionsini="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\My First Game PP_767C7EAB_VM\options.ini" /tp=2048 /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/BaseProject/BaseProject.yyp" "C:\Users\User1\Documents\User1\My First Game PP.yyp\My First Game PP.yyp" /dbgp=6509 /debug /bt=run" Reading project file....C:\Users\User1\Documents\GameMakerStudio2\My First Game PP.yyp Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.3.36\BaseProject System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ..(String , String , Guid , Dictionary`2 ) at ..(String , List`1 ) at ..(String , Dictionary`2 ) at ..(JsonTextReader , String , Boolean ) finished. Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Objects...finished. Compile Timelines...finished. Compile Triggers...finished. Compile Rooms...finished. Compile Extensions...finished. Global scripts...finished. Final Compile...finished. Saving IFF file... C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\My First Game PP_767C7EAB_VM\My First Game PP.win Writing Chunk... GEN8 option_game_speed=30 Writing Chunk... OPTN Writing Chunk... LANG Writing Chunk... EXTN Writing Chunk... SOND Writing Chunk... AGRP Writing Chunk... SPRT Writing Chunk... BGND Writing Chunk... PATH Writing Chunk... SCPT Writing Chunk... GLOB Writing Chunk... SHDR Writing Chunk... FONT Writing Chunk... TMLN Writing Chunk... OBJT Writing Chunk... ROOM Writing Chunk... DAFL Writing Chunk... EMBI Writing Chunk... TPAGE Writing Chunk... CODE Writing Chunk... VARI Writing Chunk... FUNC Writing Chunk... STRG Writing Chunk... TXTR Writing Chunk... AUDO Writing Chunk... SCPT Writing Chunk... DBGI Writing Chunk... INST Writing Chunk... LOCL Writing Chunk... STRG Stats : GMA : Elapsed=1896.7687 Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=0,da=0,ex=0,ma=2,fm=0x0 C:\WINDOWS\system32\cmd.exe exited with non-zero status (1) elapsed time 00:00:29.1409865s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.3.36/bin/Igor.exe" options="C:\Users\User1\AppData\Local\Temp\GameMakerStudio2\build.bff" - Windows Run started at 01/27/2017 22:04:54 FAILED : Run Program Complete Any ideas why?
I suspect it has to do something with Failed: Run Program Complete but when I searched that no solutions came up? Any advice please and thanks.