T
Tecky
Guest
I'm trying to build my GameMaker game on Windows, but I can't even get it to run, forget about exporting it. It works on Mac OS, so I know there's not an endless loop in the game code or something. I've tried on two Windows machines, both of which had Windows 10.
If i try to build or run the game, it starts loading and gets to the terminal output of "Writing Chunk... BGDN." I tried letting it load and doing something else, and it loaded for 5h until I decided it was just not going to work. There is no error message, no compile errors, nothing.
For the Windows, platform settings, I have double checked and made sure, the Visual Studio location is pointed at the right vsvars32.bat, following this tutorial: https://help.yoyogames.com/hc/en-us/articles/235186048-Setting-Up-For-Windows
I'm not sure what difference it makes what the default packaging type is, but I've tried all of them, and I've double checked I'm using the newest Runtime.
The IDE is IDE v2.3.1.542 and I'm trying to make a VM (not YYC) build.
Any ideas would be much appreciated.
If i try to build or run the game, it starts loading and gets to the terminal output of "Writing Chunk... BGDN." I tried letting it load and doing something else, and it loaded for 5h until I decided it was just not going to work. There is no error message, no compile errors, nothing.
For the Windows, platform settings, I have double checked and made sure, the Visual Studio location is pointed at the right vsvars32.bat, following this tutorial: https://help.yoyogames.com/hc/en-us/articles/235186048-Setting-Up-For-Windows
I'm not sure what difference it makes what the default packaging type is, but I've tried all of them, and I've double checked I'm using the newest Runtime.
The IDE is IDE v2.3.1.542 and I'm trying to make a VM (not YYC) build.
Any ideas would be much appreciated.