elvinAlex6
Member
Hi! I'm kind of new to Game Design, so I haven't figured this out already.
How can I manage game progress based on the time that passed in real life?
An example of this behavior could be mobile games in which the player has to wait a certain amount of time for some life refill. This happens even if the game is closed. I think that an internet-based clock could do the trick, but that may be annoying if players don't always have an internet connection. And I don't know if the device's local time could be used for that purpose consistently, given that it could be manipulated by the player.
Thanks a lot in advance!
How can I manage game progress based on the time that passed in real life?
An example of this behavior could be mobile games in which the player has to wait a certain amount of time for some life refill. This happens even if the game is closed. I think that an internet-based clock could do the trick, but that may be annoying if players don't always have an internet connection. And I don't know if the device's local time could be used for that purpose consistently, given that it could be manipulated by the player.
Thanks a lot in advance!
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