I
InfantRegalia
Guest
Hey guys! I'm really new here, and in programming in general. So a few days ago I started making a Wizardry-type first person dungeon with walls, doors and all the good stuff. It worked like I was planning for it to work. The character was walking around wall or door or other objects, and the wall or door or other sprites were drawing accordingly to where my character was, using code like the one I pasted below (this is just an example, I actually did one for each of the four possible image angles 0, 90, 180, 270). But now, suddenly, the objects don't draw sprites anymore! The game starts up and I don't see my sprites, unless I spin my character a lot, then the game draws a few of the walls for some reason... But a few days ago if my player object stood in front of the wall, the wall sprite was drawn perfectly onto the screen! But now there's nothing! What's happening? What should I do? This is not THAT important, more of a learning exercise, and I know the code is really, really noobish, but it's so simple it can't even have errors! At least I think so... But still, my walls don't draw no more! Here's the full project, I doubt I can post so much code on the forum, so I just uploaded the whole thing. Thanks in advance! Although I say it's not very important, it's actually is. Ever since Wizardry 6 Bane of the Cosmic Forge came out in 1990, I had this dream to make a 1st person Dungeon Crawler about a golden baby-child, and now I almost figured out the dungeon drawing part, and it just busted on me! Stopped working after 3 blissful days of complete success. Thanks guys! THE LINK TO GMX ARJ: https://uploadfiles.io/06c3838
Also here are screenshots of What I mean. I get it a lot that my english is not too good, so maybe visual aid will help a bit. Sorry guys.
P.S. It is not in my understanding of honor to ask anyone to blatantly make the walls draw, but if You can please point me into the direction of the problem. I will do myself the best to read this webzone and get the knowledge needed to improve. Now I just don't have any good idea of why my walls went bananas.
Also here are screenshots of What I mean. I get it a lot that my english is not too good, so maybe visual aid will help a bit. Sorry guys.
P.S. It is not in my understanding of honor to ask anyone to blatantly make the walls draw, but if You can please point me into the direction of the problem. I will do myself the best to read this webzone and get the knowledge needed to improve. Now I just don't have any good idea of why my walls went bananas.
Code:
//5
if image_angle = 0 && !place_meeting(player.x+16, player.y+4, ParentBoy)
then
if place_meeting(player.x+16, player.y+4, wall)
draw_sprite(rw5,0,0,0);
else
if place_meeting(player.x+16, player.y+4, door)
draw_sprite(rdc5,0,0,0);
else if place_meeting(player.x+16, player.y+4, doo)
draw_sprite(rdo5,0,0,0);
if image_angle = 0 && !place_meeting(player.x+16, player.y-4, ParentBoy)
then
if place_meeting(player.x+16, player.y-4, wall)
draw_sprite(lw5,0,0,0);
else
if place_meeting(player.x+16, player.y-4, door)
draw_sprite(ldc5,0,0,0);
else if place_meeting(player.x+16, player.y-4, doo)
draw_sprite(ldo5,0,0,0);
if image_angle = 0 && !place_meeting(player.x+18, player.y, ParentBoy)
then
if place_meeting(player.x+18, player.y, wall)
draw_sprite(mw8,0,0,0);
else
if place_meeting(player.x+18, player.y, door)
draw_sprite(mdc8,0,0,0);
else if place_meeting(player.x+18, player.y, doo)
draw_sprite(mdo8,0,0,0);
//4
if image_angle = 0 && !place_meeting(player.x+12, player.y+4, ParentBoy)
then
if place_meeting(player.x+12, player.y+4, wall)
draw_sprite(rw4,0,0,0);
else
if place_meeting(player.x+12, player.y+4, door)
draw_sprite(rdc4,0,0,0);
else if place_meeting(player.x+12, player.y+4, doo)
draw_sprite(rdo4,0,0,0);
if image_angle = 0 && !place_meeting(player.x+12, player.y-4, ParentBoy)
then
if place_meeting(player.x+12, player.y-4, wall)
draw_sprite(lw4,0,0,0);
else
if place_meeting(player.x+12, player.y-4, door)
draw_sprite(ldc4,0,0,0);
else if place_meeting(player.x+12, player.y-4, doo)
draw_sprite(ldo4,0,0,0);
if image_angle = 0 && !place_meeting(player.x+16, player.y, ParentBoy)
then
if place_meeting(player.x+16, player.y, wall)
draw_sprite(mw5,0,0,0);
else
if place_meeting(player.x+16, player.y, door)
draw_sprite(mdc5,0,0,0);
else if place_meeting(player.x+16, player.y, doo)
draw_sprite(mdo5,0,0,0);
//3
if image_angle = 0 && !place_meeting(player.x+8, player.y+4, ParentBoy)
then
if place_meeting(player.x+8, player.y+4, wall)
draw_sprite(rw3,0,0,0);
else
if place_meeting(player.x+8, player.y+4, door)
draw_sprite(rdc3,0,0,0);
else if place_meeting(player.x+8, player.y+4, doo)
draw_sprite(rdo3,0,0,0);
if image_angle = 0 && !place_meeting(player.x+8, player.y-4, ParentBoy)
then
if place_meeting(player.x+8, player.y-4, wall)
draw_sprite(lw3,0,0,0);
else
if place_meeting(player.x+8, player.y-4, door)
draw_sprite(ldc3,0,0,0);
else if place_meeting(player.x+8, player.y-4, doo)
draw_sprite(ldo3,0,0,0);
if image_angle = 0 && !place_meeting(player.x+12, player.y, ParentBoy)
then
if place_meeting(player.x+12, player.y, wall)
draw_sprite(mw4,0,0,0)
else
if place_meeting(player.x+12, player.y, door)
draw_sprite(mdc4,0,0,0);
else if place_meeting(player.x+12, player.y, doo)
draw_sprite(mdo4,0,0,0)
//2
if image_angle = 0 && !place_meeting(player.x+4, player.y+4, ParentBoy)
then
if place_meeting(player.x+4, player.y+4, wall)
draw_sprite(rw2,0,0,0);
else
if place_meeting(player.x+4, player.y+4, door)
draw_sprite(rdc2,0,0,0);
else if place_meeting(player.x+4, player.y+4, doo)
draw_sprite(rdo2,0,0,0);
if image_angle = 0 && !place_meeting(player.x+4, player.y-4, ParentBoy)
then
if place_meeting(player.x+4, player.y-4, wall)
draw_sprite(lw2,0,0,0);
else
if place_meeting(player.x+4, player.y+4, door)
draw_sprite(ldc2,0,0,0);
else if place_meeting(player.x+4, player.y-4, doo)
draw_sprite(ldo2,0,0,0);
if image_angle = 0 && !place_meeting(player.x+8, player.y, ParentBoy)
then
if place_meeting(player.x+8, player.y, wall)
draw_sprite(mw3,0,0,0);
else
if place_meeting(player.x+8, player.y, door)
draw_sprite(mdc3,0,0,0);
else if place_meeting(player.x+8, player.y, doo)
draw_sprite(mdo3,0,0,0);
//1
if image_angle = 0 && !place_meeting(player.x, player.y+4, ParentBoy)
then
if place_meeting(player.x, player.y+4, wall)
draw_sprite(rw1,0,0,0);
else
if place_meeting(player.x, player.y+4, door)
draw_sprite(rdc1,0,0,0);
else if place_meeting(player.x, player.y+4, doo)
draw_sprite(rdo1,0,0,0);
if image_angle = 0 && !place_meeting(player.x, player.y-4, ParentBoy)
then
if place_meeting(player.x, player.y-4, wall)
draw_sprite(lw1,0,0,0)
else
if place_meeting(player.x, player.y+4, door)
draw_sprite(ldc1,0,0,0);
else if place_meeting(player.x, player.y-4, doo)
draw_sprite(ldo1,0,0,0)
if image_angle = 0 && !place_meeting(player.x+4, player.y, ParentBoy)
then
if place_meeting(player.x+4, player.y, wall)
draw_sprite(mw2,0,0,0);
else
if place_meeting(player.x+4, player.y, door)
draw_sprite(mdc2,0,0,0);
else if place_meeting(player.x+4, player.y, doo)
draw_sprite(mdo2,0,0,0);
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