BlackberryKin
Member
Hi,
So I have been using GameMaker Studio 2 for a while now and I have yet to have any serious issues. However, I'm kind of stumped on this one...
My game runs perfectly fine when ran by pressing F5, however when I attempt to run the Debugger, this is what happens at the start of the game.
I took this as any normal bug. I checked out the source of the error but the variable 'start_cutscene' was already set in the create event of oCutscene. I figued this must be just a one time thing and so I changed the initialization of the variable to the Game Start event and it worked fine, until I got a similar bug referencing another object's variable not being previously defined. I was confused, and then came to the conclusion that for some reason the Debugger was registering the Step event before the Create event. I'm not sure if this is intentional, or if this is a bug. I would go through and set all of my create event variables to Game Start but that would only apply for any objects created in the first room and wouldn't solve the issue at all. What do you guys suggest I do?
So I have been using GameMaker Studio 2 for a while now and I have yet to have any serious issues. However, I'm kind of stumped on this one...
My game runs perfectly fine when ran by pressing F5, however when I attempt to run the Debugger, this is what happens at the start of the game.
I took this as any normal bug. I checked out the source of the error but the variable 'start_cutscene' was already set in the create event of oCutscene. I figued this must be just a one time thing and so I changed the initialization of the variable to the Game Start event and it worked fine, until I got a similar bug referencing another object's variable not being previously defined. I was confused, and then came to the conclusion that for some reason the Debugger was registering the Step event before the Create event. I'm not sure if this is intentional, or if this is a bug. I would go through and set all of my create event variables to Game Start but that would only apply for any objects created in the first room and wouldn't solve the issue at all. What do you guys suggest I do?