A
AlmostOutspoken
Guest
I recently imported my GameMaker: Studio 1.4 project into Studio 2 and built it for the Windows VM platform. The game is set up to run at 60 fps in the project settings, but from the moment it launches it runs at a relatively steady 30 fps.
When I check the debug overlay, the uncapped frame rate appears to be much higher than my target, so I'm not entirely sure what's going on.
I'd be happy to provide any additional information if it helps!
When I check the debug overlay, the uncapped frame rate appears to be much higher than my target, so I'm not entirely sure what's going on.
I'd be happy to provide any additional information if it helps!