Reid_Dead
Member
I have a project that I am using as a learning experience, it was running well on gamemaker 1.4, I am redoing it on gms2.3 +, not converting, redoing it. Replacing functions that are no longer supported.
However, the game flows well in the menus and at the beginning of the first stage, from then on to each interaction the game is getting slower and slower to the point of being unplayable.
I checked the instances destroy events, number of instances and etc
Running debugger, the game has no memory leak
Game is using ~55Mb of ram on menus, fps is high
Beginning of the first stage, the memory and fps stay the same
The numbers on output is delta_time
less than 30 seconds later the game is unplayable
The "same game" running on the same PC on game maker 1.4 is running smoothly.
Someone has any idea of what's going on?
Sorry for my bad english, is not my first language.
However, the game flows well in the menus and at the beginning of the first stage, from then on to each interaction the game is getting slower and slower to the point of being unplayable.
I checked the instances destroy events, number of instances and etc
Running debugger, the game has no memory leak
Game is using ~55Mb of ram on menus, fps is high
Beginning of the first stage, the memory and fps stay the same
The numbers on output is delta_time
less than 30 seconds later the game is unplayable
The "same game" running on the same PC on game maker 1.4 is running smoothly.
Someone has any idea of what's going on?
Sorry for my bad english, is not my first language.