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Dxnxex
Guest
Hello,
I want to ask, with method is best to use to SCALE your game.
1.Method
I´ll make game in resolution of 1200x1920 and set in game 1200x1920 (view), but port will be set besides current device (+borders of aspect ratio). Will this method be bad for FPS, when you will play it on weaker device?
2.Methon (This method can´t be used every time)
Game is created on one map which have resolution of 4K (3840 x 2160), but because of everything is played on 1 place (Clash Royale game type), so will not be better to make game in dynamic resolution?
I mean this: Basic work resolution will be in 4K, but there will be Downscaling, speed calculation (because you can´t move same speed on small "map" as on big "map"), make scaling of sprites etc...just everything calculated on current device.
This cannot be used on RPG type of game, because you have map created a there is solid location, what cannot be scaled down or move speed decrease.
3. Method
It´s similar to first methon. You will make game in 1280x720 a make it without downscale or upscale (but aspect ration yes). Is this method bad for bigger tablet with FULL HD resolution ?
Can you help me what is best method or what method do you use?
How is it done by professional developers ?
Sorry for English.
Thank you <3
I want to ask, with method is best to use to SCALE your game.
1.Method
I´ll make game in resolution of 1200x1920 and set in game 1200x1920 (view), but port will be set besides current device (+borders of aspect ratio). Will this method be bad for FPS, when you will play it on weaker device?
2.Methon (This method can´t be used every time)
Game is created on one map which have resolution of 4K (3840 x 2160), but because of everything is played on 1 place (Clash Royale game type), so will not be better to make game in dynamic resolution?
I mean this: Basic work resolution will be in 4K, but there will be Downscaling, speed calculation (because you can´t move same speed on small "map" as on big "map"), make scaling of sprites etc...just everything calculated on current device.
This cannot be used on RPG type of game, because you have map created a there is solid location, what cannot be scaled down or move speed decrease.
3. Method
It´s similar to first methon. You will make game in 1280x720 a make it without downscale or upscale (but aspect ration yes). Is this method bad for bigger tablet with FULL HD resolution ?
Can you help me what is best method or what method do you use?
How is it done by professional developers ?
Sorry for English.
Thank you <3