GonerBits
Member
Here's my situation. (Tldr at the end if you don't want to read)
I'm making a pixel art game, and I've decided the amount of detail / sprite size I'd like. However, when making game resolutions, I've got a bit of a conundrum.
Making the game 320x240 at a 4:3 ratio with 20x20 tiles provides a nice amount of vertical space for backgrounds, but is really limiting in horizontal space (which I need for gameplay purposes). One bonus is that it's easy to calculate how large a room needs to be on the fly - it's easy to just add multiples of 20 to add a few tiles to the room. 20x20 tiles are also a bit on the small side when compared to my characters.
Making the game 384x216 at a 16:9 ratio with 24x24 tiles fixes the horizontal issue, but the vertical space is just barely smaller than I'd like. The tiles are a better size, but it's harder to compute multiples of 24 than 20, so adding tiles to a room is slightly more of a hassle. It's not that big of a deal overall, but it's still something to consider. 384x216 also multiplies perfectly into 1920x1080, which is the other reason I've been considering it. If 400x225 doesn't work, I'll probably go with this one.
Making the game 400x225 gives me that little bit of extra space I'd been wanting, and it makes the tiles 25x25, which is easy to compute. It doesn't compute perfectly into 1920x1080 though. I like the look of 400x225 the best out of the other options, though.
Tldr: My question is, is 400x225 with 25x25 tiles an acceptable game resolution? What are the downsides or problems going with this? How important is it to get a resolution that scales perfectly into 1920x1080? Should I go with the size that I think looks best even though it doesn't exactly fit? Or should I make a sacrifice in order to make it scale perfectly?
I'm making a pixel art game, and I've decided the amount of detail / sprite size I'd like. However, when making game resolutions, I've got a bit of a conundrum.
Making the game 320x240 at a 4:3 ratio with 20x20 tiles provides a nice amount of vertical space for backgrounds, but is really limiting in horizontal space (which I need for gameplay purposes). One bonus is that it's easy to calculate how large a room needs to be on the fly - it's easy to just add multiples of 20 to add a few tiles to the room. 20x20 tiles are also a bit on the small side when compared to my characters.
Making the game 384x216 at a 16:9 ratio with 24x24 tiles fixes the horizontal issue, but the vertical space is just barely smaller than I'd like. The tiles are a better size, but it's harder to compute multiples of 24 than 20, so adding tiles to a room is slightly more of a hassle. It's not that big of a deal overall, but it's still something to consider. 384x216 also multiplies perfectly into 1920x1080, which is the other reason I've been considering it. If 400x225 doesn't work, I'll probably go with this one.
Making the game 400x225 gives me that little bit of extra space I'd been wanting, and it makes the tiles 25x25, which is easy to compute. It doesn't compute perfectly into 1920x1080 though. I like the look of 400x225 the best out of the other options, though.
Tldr: My question is, is 400x225 with 25x25 tiles an acceptable game resolution? What are the downsides or problems going with this? How important is it to get a resolution that scales perfectly into 1920x1080? Should I go with the size that I think looks best even though it doesn't exactly fit? Or should I make a sacrifice in order to make it scale perfectly?