Tony Brice
Member
Hi guys,
I've got a game I've been working on for the last 8 weeks and a random problem has started cropping up over the last couple that I've got no idea how to track down. When I'm running the game it will sometimes just completely quit the application - for example when switching rooms is the most common. I've got no error messages anywhere when it does this - just a clean exit.
I've compiled to executable and tried this with the same random exit and I can't seem to trace the problem. Sometimes it will run for ages and i can jump back and forth between rooms just fine, other times it will load to title screen and then exit as soon as I try to start the game.
I've also tried running it in the debugger and had the problem occur almost straight away with the debugger not reporting any problems in any of the log windows.
I'm looking at memory use and the fps and it drops down to around 300 fps in chunks when it first runs but then its stable jumping between that and 350 or so afterwards. Memory use does not seem to be excessive or anything like that.
The game has 5 rooms and not that many sprites or objects compared to other games I've worked on in the past with GMS2.
Anyone had anything similar?
I've got a game I've been working on for the last 8 weeks and a random problem has started cropping up over the last couple that I've got no idea how to track down. When I'm running the game it will sometimes just completely quit the application - for example when switching rooms is the most common. I've got no error messages anywhere when it does this - just a clean exit.
I've compiled to executable and tried this with the same random exit and I can't seem to trace the problem. Sometimes it will run for ages and i can jump back and forth between rooms just fine, other times it will load to title screen and then exit as soon as I try to start the game.
I've also tried running it in the debugger and had the problem occur almost straight away with the debugger not reporting any problems in any of the log windows.
I'm looking at memory use and the fps and it drops down to around 300 fps in chunks when it first runs but then its stable jumping between that and 350 or so afterwards. Memory use does not seem to be excessive or anything like that.
The game has 5 rooms and not that many sprites or objects compared to other games I've worked on in the past with GMS2.
Anyone had anything similar?